Sorry for the ignorance folks...
but can someone explain to me what "walking dead scenarios" are as I've seen it mentioned more than once here now?
WeebOverlord: No need to call people idiots, some people enjoy the concept of permadeath,
I play almost all of my RPG's that way (although it's probably technically true that I'm an idiot).
I do this because I for the LIFE OF ME, have never figured out how to roleplay those minutes/hours/whatever you played from your last save before dying. What do folks do? Call it a "dream" and role play it that way? I can't do that. Pretend it didn't happen. I really can't do that.. because it did happen. The character DIED. I saw it. I felt it. It just doesn't "feel right" to me to have a character die then continue with that character.
The only RPG's that I do role play continuing characters after death are the ones that come with some mechanic to resurrect them. Like the older party based ones where you could take them to a temple or something. Or magic.
And yes it's painful. Sometimes EXTREMELY painful. Like when you have 359 hours into a game of Fallout 4 and your character gets wiped out by a Super Mutant Suicider that somehow got close enough to me. (really happened... and I really started over). In fact, I've had over 10 characters die with over 100 hours into them. (I've been playing Fallout 4 for 2 years of real life and have way over 2,000 hours in according to Steam (and I guess that doesn't include the time I played in offline mode). And there's STILL more to that game I haven't seen/experienced than I have.
Of course the idiot part comes in playing it on SURVIVAL mode with perma-death. I mean could've stuck with normal but nooooo.. I had to go all survival and crap.
Okay. I am an idiot. Still your point stands. Not all of us that enjoy perma-death are.