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hummer010: The primary difference between "pre-order" and "in development" is that you get 14 days to experience the "in development" product to decide if you actually want it. If you don't like it, you get your money back. That's a lot more to base a purchase decision on than a "pre-order"

I no longer pre-order things, buy early access/in development games, or crowdfund games, but I have before.

I don't quite understand why people are so against this. If you don't like early access/in development, then don't buy them. If you don't buy them, then this has a total of zero impact on you. If you do like buying early access/in development games, then do buy them here rather than on steam. Here they're DRM free.
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lazydog: Thanks for the info, but I am far from convinced.

You are correct, it will have zero impact on me because I simply will not entertain it.

I would like to see these developers put into place 14 days in their end user agreements and even if they did it wouldn't mean shit.

By buying into these products you are simply hurting yourself as a consumer.
I don't think that's really true with early access. I think it's a weird thing to be involved in, but it's not my money and it's not always some scam being run.

With early access people are getting more than a product, people are paying and receiving an experience. They ideally get to be part of something, seeing its faults, making suggestions that could shape the final product, and in the end say they had some small part in the process. These buyers may actually be getting the very thing they paid money for because that's the experience they were asking for. And, unlike pre-orders, they have access to something, and can get some immediate return on their purchase.

In theory it can be used to better the product or create a product that wouldn't exist otherwise.I don't personally get it, and I do think there are times when "in development" becomes an excuse for cutting and running and other shady business. However, Just because it's not perfect and has an element of risk doesn't mean it has no intrinsic worth or that customers can't get get something of value off the buy in.

I think it's a wise idea for consumers to be watching out for companies abusing the system, but I don't think the system should be shut down just because it can be abused. Abuse is a possibility with most things, and reacting by throwing out something that can have value because it doesn't always have value is sticky business.

I guess it doesn't bother me much because people are getting something out of it, and because there are way bigger issues with this industry that early access.
Post edited January 30, 2016 by gooberking
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lazydog: Thanks for the info, but I am far from convinced.

You are correct, it will have zero impact on me because I simply will not entertain it.

I would like to see these developers put into place 14 days in their end user agreements and even if they did it wouldn't mean shit.

By buying into these products you are simply hurting yourself as a consumer.
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gooberking: I don't think that's really true with early access. I think it's a weird thing to be involved in, but it's not my money and it's not always some scam being run.

With early access people are getting more than a product, people are paying and receiving an experience. They ideally get to be part of something, seeing its faults, making suggestions that could shape the final product, and in the end say they had some small part in the process. These buyers may actually be getting the very thing they paid money for because that's the experience they were asking for. And, unlike pre-orders, they have access to something, and can get some immediate return on their purchase.
This can be a problem for me. I've beta tested games which is sorta like early access and almost every time I've tired of the game by the time it is released. The experience might be richer but the actual gaming experience is much lesser.
They even have sugar on their monies in Murica?!
Post edited January 30, 2016 by Tarm
EDIT: Nevermind. It's a waste of time.
Post edited January 30, 2016 by Breja
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Breja: Or is it some new policy that we can only say good things about GOG here and agree with everything, and if there is anything we don't like it's STFU and GTFO?
No, and stop with the "You're downvoting for expressing a different opinion", "I'm being told to STFU for criticizing GOG", "Niemcy mnie biją" rhetoric. There are tons of posts, some of them highly critical of the new move, on the main discussion thread none of which are being downvoted.

It's the same old policy: don't start an asinine whiny three words new thread on a topic that's already being covered in four others.
Just have a gander at section 6.13 of the User agreement:

6.13 Just to be clear, these really are games in development: there may well be incomplete features or gameplay bugs, errors and other problems. These games might also never be finished. Ultimately, you have to accept them ‘as is’ without any liability or additional promises from us or the developer.

So there it is in black and white, the perfect excuse to take your money without any obligation to deliver a finished product!
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WebJunkie: Just have a gander at section 6.13 of the User agreement:

6.13 Just to be clear, these really are games in development: there may well be incomplete features or gameplay bugs, errors and other problems. These games might also never be finished. Ultimately, you have to accept them ‘as is’ without any liability or additional promises from us or the developer.

So there it is in black and white, the perfect excuse to take your money without any obligation to deliver a finished product!
How is there an obligation if the policy is written plain as day, visible to anyone prior to making a purchase? You can't owe something that you never offered.
Post edited January 31, 2016 by tinyE
That's the point, there is no obligation, DUH!
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WebJunkie: That's the point, there is no obligation, DUH!
Then I totally misread your post. :P

I need a V-8! XD

Do they have V-8 in England?
Post edited February 01, 2016 by tinyE
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WebJunkie: That's the point, there is no obligation, DUH!
So? This is clearly not for you.that's fine and good. No one is forcing you to buy into any alpha, and if this is how you feel, then my recommendation is that you should not do so and only buy finished games. For those that want to participate is clearly writtwn out there in black and white. I think that make a the case closed?

Edit - actually, from now on I will just copy-pasta my post in the other thread
https://www.gog.com/forum/general/introducing_games_in_development_9083a/post658

Self-plagiarism, AHOY!
Post edited February 01, 2016 by amok
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WebJunkie: That's the point, there is no obligation, DUH!
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tinyE: Then I totally misread your post. :P

I need a V-8! XD

Do they have V-8 in England?
What? Does rockets make you smarter? Into a scientist even?
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tinyE: Then I totally misread your post. :P

I need a V-8! XD

Do they have V-8 in England?
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Tarm: What? Does rockets make you smarter? Into a scientist even?
I think he means the car engine thingies....
Post edited February 01, 2016 by amok
V-8 is a drink!
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tinyE: V-8 is a drink!
Gasoline as in a motor drink?
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Elmofongo: Personally I just think that because of this new feature, GOG is going to focus more on adding more "In-Development" games and less on getting old classics like Command & Conquer and Total War games prior to Empire.

Or at the very least newer AAA games like Batman Arkham Asylum, Dragon Age Origins, etc.
...which makes sense if you consider that (a) the well of easily-accessible classic games -- that are not locked up behind labyrinthine legal issues -- is drying up (if it hasn't gone dry already), and (b) publishers simply aren't willing to invest their AAA releases in GOG for any number of reasons (it's easier/more profitable to go Steam-only, the perception that providing and maintaining DRM-free versions is cost-prohibitive, etc.) That's especially true for companies that have their own established online DRM/DD platform like UbiSoft and EA.

As an entity doing business in a capitalist market, growth is the most important thing that GOG needs to maintain, whether it be through new markets (e.g. movies, and what may also in the future be music and ebooks), or new market niches (e.g. indies) -- so it's only logical that they make a move to go into the Early Access market.

Which makes this a really puzzling move; you'd think they would have launched their In-Development section years ago when crowdsourced games, Steam Early Access and Greenlight still enjoyed a healthy amount of public positivity. Now, Early Access is at best seemingly considered with high amounts of skepticism, and at worse reviled. From what I've seen here on the forums, it'll take a lot more than a 14-day guarantee to get people to buy-in to this, when we've seen so many examples of Early Access being poorly done.

And in the light of that, equally puzzling is their acceptance policy for games that resulted in -- what I think many can agree with -- poor decisions for games being rejected. They may as well start hanging a big sign on the storefront saying, "Just buy the games you really want on Steam or Humble."