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There are near-endless amounts of first-person shooters available on the market, but today we wanted to highlight one that is currently celebrating its 20th anniversary - Soldier of Fortune. Released in 2000 by Raven Software and Activision, the title was iconic, in part, due to its use of the GHOUL engine, which will dive into a bit later.

In Soldier of Fortune, you play as John Mullins, a mercenary that works for an organization known as “The Shop.” The Shop has tasked you and your partner, Aaron Parsons, with stopping a terrorist organization that has stolen a bunch of nukes. Your mission should you choose to accept it (and I mean, why wouldn’t you?!) is to keep these nukes from falling in the wrong hands as this organization attempts to sell the nuclear weapons.

The story is very basic, but let’s be honest, you’re here for the shooting and explosions. So let’s dive into more about that part of the iconic shooter.



Soldier of Fortune blends old-school and modern shooting titles into a fun experience
In Soldier of Fortune, you have a variety of weapons at your disposal that should help make dispatching foes easier. It also manages to blend classic shooting mechanics with more modern techniques, which is great for gamers that enjoy having different options or may want to replay the game in a new way.

You can peek around walls and be strategic or you can grab your trusty shotgun and go with a more run-and-gun approach The choice is yours. Depending on your difficulty selection (with the harder difficulties being extremely difficult), your approach to each situation may also change, again adding to the replayability of this title.

Even if you decide to blaze your way through each level, Soldier of Fortune keeps some realism intact by limiting the number of weapons you can hold. This can lead to some intense situations as you expend your ammo and are required to either find more of it or just drop the weapon entirely, replacing it with something else that you have found on the ground.

Weapons are satisfying to shoot and the sound designers really deserve an acknowledgment here, as each weapon sounds extremely powerful, adding to the overall excitement that each battle contains. Overall, there are 10 different missions to play through with each mission having multiple levels to blast through on your way to saving the world.



The GHOUL engine was an extremely interesting, but controversial addition to the title
In the early 2000s, many shooters were starting to pop up, but the GHOUL engine used in Soldier of Fortune was one of the more interesting examples that helped set the title apart from others.

Basically, each bad guy had different zones on their bodies that could all take damage. This means you could take out an opponent’s legs or even shoot the gun out of their hand to stop them from firing at you.

Not only could you target specific areas to damage, but if your weapon was powerful enough, you could completely dismember different portions of the body. Was it a bit over-the-top? Sure. But was it also fun? Absolutely.

For the time, it was a pretty brutal addition and something that players to this day remember about the title. It was also a bit controversial, with some locations around the world giving it strict ratings and even some organizations classifying it as an “adult motion picture.”

The developer’s definitely acknowledged these rulings, going as far as to release a version without all of the gore, called Soldier of Fortune: Tactical Low-Violence Version.



A first-person shooter worth revisiting
Overall, if you are looking for a first-person shooter to check out and miss some of the intense action that accompanied many of the FPS titles from the early 2000s, this is definitely worth revisiting.

Even today, its shooting holds up and its graphics are surprisingly polished for a 20-year-old game. Especially the Soldier of Fortune: Platinum Edition which adds even more multiple modes to enjoy with your friends. If you want even more Soldier of Fortune goodness, there's a sequel made by Raven and the more modern third entry in the series to enjoy, as well.

What do you think? Interested in revisiting this classic first-person shooter? Let us know in the comments!
Double Helix's multiplayer was a blast with the throwing knives and nades that you can cook with deadly timing. Could set the score limit using only those in deathmatch, crazy fun. Might still have the disc, but if not it'd be fun if the Multiplayer had a revival(would definitely repurchase). The single player reviews are spoiling how awesome the online action was.
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Dalswyn: Raven has been bought up by Activision. Correct me if I'm wrong, but they've become yet another mindless drone in the Call of Duty hive. And to make a sequel, they would need the IP in the first place.
I saw that with nearly every good company. Each one of these developers sold their company and everything got scrapped afterward. What a legacy!
SoF was a fun game, although the last mission was complete bullshit the way your visual range suddenly was significantly impaired while the enemies could freely shoot at you from outside your visual range.

It's kind of ironic that one of the most gory and controversial games (not only for it's violence but some jerk-off (Coffe?) in CGW accused Raven of racism since in one section the enemies are non-whites) is also one of the rare games where you can employ a non-lethal style, by shooting weapons out of enemies' hands. If I ever replay it again I think I will try just that.
Post edited March 29, 2020 by PetrusOctavianus
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i_hope_you_rot: Ok . Now wihch one is better from the series : the first or the second game ?
The first is more fun on the whole. It did have limitations. An excellent postmortem of SoF1 on Gamasutra lists the pros and cons of it. The AI was limited in the first game partly because of hardware memory limitations - certain animations were restricted to specific levels. Of course, this still doesn't excuse the guard completely oblivious to the adjacent guy getting his head blown off.
SoF2 had more extensive level variations and in general better AI (they hired new staff specifically to address that), but it's not well-balanced. The enemy has super-accurate aim, even with grenades, and they are not limited by foliage or fog which limits your vision, which makes it somewhat unfair. Sometimes you have friendly squad you're supposed to team up with. In such cases, if you move away from the squad, even to flank an enemy position, you're labeled a coward and a magic bullet (not one fired by an actual NPC) immediately kills you. The stealth levels are a pain too, because the game ends as soon as you are spotted, ridiculous for one that should allow you to shoot your way through even if it's harder.
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darthspudius: Honestly, I only liked the first one. There was something missing from the second. I just couldn't get into it. But that's just my opinion of course.
-Broken grenades. Seriously, spend time throwing grenades in the game. You'll see some absolute cheating AI bs. Cook them to the last second and watch them use magic to extend the timer so they can throw it back to you... through the wall in the enclosed building you shut the door to.
-Enemies see through heavy grass.
-Insta-fail stealth missions.
-Run-n-gun punished with bad accuracy... because trying to be more 'realistic'... even though enemies don't seem to suffer these limitations...

I liked it... but it was heavily flawed. For every one step forward from the original they took two steps back... and the successful steps forward involved graphics and not gameplay.

Gore was insane in the second though. One of the first/few times I remember wincing at gore in a video game. If you detonated a grenade on the other side of a window an enemy was on they'd get shredded by broken glass. Fire a shotgun at someone stomach and watch them try and keep their intestines from slopping out. Good times.
Post edited March 29, 2020 by GreasyDogMeat
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GreasyDogMeat: -Enemies shoot through grass.
I had no idea grass was bullet-proof ?. You learn something new everyday...
Ahh... Soldier of Fortune. With the supposedly "Real Soldier of Fortune" John Mullins.

Doesn't matter though, that game was a blast, when you just started to play it. That first level and the subway, shooting enemies in the knee and watch them hop around, it was absolutely mindblowing.

But once you get past that, it's a dull, boring, repetitive FPS game with a shitty ending, you don't even get to kill the bad guy yourself, but he dies in a cinematic, and not a very good one.

All the enemies are the same, the only difference is the amount of ammo you need to kill them.

Multiplayer was a blast though, thanks to the great weapon design.
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Trooper1270: I had no idea grass was bullet-proof ?. You learn something new everyday...
Heh, oops. Fixed.
Post edited March 29, 2020 by GreasyDogMeat
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i_hope_you_rot: Ok . Now wihch one is better from the series : the first or the second game ?
The first is better : better story, better shooting sensations, better graphics and level design from my point of view (SoF 2 looks sometimes a bit empty...).
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PetrusOctavianus: SoF was a fun game, although the last mission was complete bullshit the way your visual range suddenly was significantly impaired while the enemies could freely shoot at you from outside your visual range.

It's kind of ironic that one of the most gory and controversial games (not only for it's violence but some jerk-off (Coffe?) in CGW accused Raven of racism since in one section the enemies are non-whites) is also one of the rare games where you can employ a non-lethal style, by shooting weapons out of enemies' hands. If I ever replay it again I think I will try just that.
Even stranger because the main enemies turn out to be a Nazi-like organization in Germany.
Can't wait for Payback to get a write up *cackles*
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Linko64: Can't wait for Payback to get a write up *cackles*
I rather enjoyed "Payback" as mindless fun, but it should not have had Soldier Of Fortune in the title.