Posted January 09, 2023
Just a few thoughts...
IMHO 2022 was a pretty good year for GOG.
We saw the release of...
... Skyrim.
I was of the camp that Skyrim would never, ever make it to GOG... that Bethesda would milk that DRM cow until the end of time. Imagine my surprise when it showed up! IMO alongside Dragon's Dogma Dark Arisen, GOG now has the two greatest open-world fantasy RPGs of the last decade.
GOG also made an interesting choice in releasing a "new" version (modded) of...
... Daggerfall.
While GOG seemingly made a few mistakes along this road to release, I believe that a store that prides itself in game longevity, should be orienting its offerings toward modding...
... the largest factor at the moment in game longevity.
It would be nice to see GOG house mods for games like Neverwinter Nights, Solasta, etc. Do I expect this? No... I don't think GOG has the stomach for housing massive amounts of user content... but would be interesting. And seeing that games like Cyberpunk 2077 could benefit from a cultivated modding community...
GOG has had wall-to-wall sales!
But the sales... over-lapping sales... and generally unimpressive discounts haven't generated much excitement for me. But then I like smaller, themed, straight-forward sales with one or two extreme discounts. As it is currently I find most sales confusing -- concurrent sales with different expirations -- and generally populated with mundane, uninspiring discounts. I keep expecting one day to find the same game in multiple concurrent sales with different discounts.
The only thing I have absolutely disliked on GOG this last year was...
... the lack of AA and indie publisher releases!
The Ultimate Admiral / Ulimate General games seem to have abandoned GOG after a few early releases (sadly a common tale looking through the catalogue), Microprose doesn't seem interested in releasing new titles here (will we get the B-17 remake?!), and games like Empire of Sin never even made the catalogue. While Lost Eidelons and some others (ie Gloomhaven) showed up here, it hurts to feel like GOG is becoming an afterthought in the indie space just as it has been in the AAA space.
I sincerely hope that GOG can find a way to keep indie publishers who have a history of releasing here to continue doing so... and that it can attract more high quality indie releases.
IMHO 2022 was a pretty good year for GOG.
We saw the release of...
... Skyrim.
I was of the camp that Skyrim would never, ever make it to GOG... that Bethesda would milk that DRM cow until the end of time. Imagine my surprise when it showed up! IMO alongside Dragon's Dogma Dark Arisen, GOG now has the two greatest open-world fantasy RPGs of the last decade.
GOG also made an interesting choice in releasing a "new" version (modded) of...
... Daggerfall.
While GOG seemingly made a few mistakes along this road to release, I believe that a store that prides itself in game longevity, should be orienting its offerings toward modding...
... the largest factor at the moment in game longevity.
It would be nice to see GOG house mods for games like Neverwinter Nights, Solasta, etc. Do I expect this? No... I don't think GOG has the stomach for housing massive amounts of user content... but would be interesting. And seeing that games like Cyberpunk 2077 could benefit from a cultivated modding community...
GOG has had wall-to-wall sales!
But the sales... over-lapping sales... and generally unimpressive discounts haven't generated much excitement for me. But then I like smaller, themed, straight-forward sales with one or two extreme discounts. As it is currently I find most sales confusing -- concurrent sales with different expirations -- and generally populated with mundane, uninspiring discounts. I keep expecting one day to find the same game in multiple concurrent sales with different discounts.
The only thing I have absolutely disliked on GOG this last year was...
... the lack of AA and indie publisher releases!
The Ultimate Admiral / Ulimate General games seem to have abandoned GOG after a few early releases (sadly a common tale looking through the catalogue), Microprose doesn't seem interested in releasing new titles here (will we get the B-17 remake?!), and games like Empire of Sin never even made the catalogue. While Lost Eidelons and some others (ie Gloomhaven) showed up here, it hurts to feel like GOG is becoming an afterthought in the indie space just as it has been in the AAA space.
I sincerely hope that GOG can find a way to keep indie publishers who have a history of releasing here to continue doing so... and that it can attract more high quality indie releases.