Posted August 26, 2012
I recently finished Gemini Rue and I must say that I was pleasantly surprised. I was bit sceptical towards indie and retro adventure games, but it's good to see that I was wrong. This was a great game compared to many recent adventure games which have much bigger budget, but still fail to tell a good story. Story was great, although I managed to figure out who was who relatively early. I had guessed true identities of Azriel and Matthius earlier, but at the point when Boryokudan boss told me that they thought Matthius didn't exist I was 100% certain that he is Balder. Then again it's nice that story gave subtle hints and big revelation didn't come completely out of the blue in the last chapter. I assume I picked those hints rather easily, because I'm familiar with works of Philip K. Dick and others, where people and things aren't always what they seem to be. Also the ending where Sayuri didn't want to know who they were and decided that they should be who they are now was fitting with the genre and much better than ending where they would have learned who they really are. While the story started bit slow I really got hooked on in Azriel's second chapter.
Can't say that puzzles were very difficult, but then again I liked how the solutions were logical and you didn't have to use random thingumabob to whatsit without no apparent reason. Characters always had clear reason why they did what they did and puzzles didn't hinder the story.
And finally I must say that I especially enjoyed Azriel's noir style narration.
Can't say that puzzles were very difficult, but then again I liked how the solutions were logical and you didn't have to use random thingumabob to whatsit without no apparent reason. Characters always had clear reason why they did what they did and puzzles didn't hinder the story.
And finally I must say that I especially enjoyed Azriel's noir style narration.