Posted February 01, 2013
I also strongly disagree with that music, especially Holmes' piano themes which are just wonderful - Bookshop Theme, GK3 generally, my fave probably this /watch?v=2q2XlsgZZno ("Ludwig")
and I am personally quite excited about possible remakes, I totally agree with someone mentioning GK2 as the one really needin it - aside from Von Glower who was just awesome, I generally found Grace terrible (that Grace-Gerde argument is one epic fail), Gabriel quite disappointing too (now I still don't understand why Von Glower would have a crush on him:) and acting generally bad (plus the werevolves were far from what Jane depicted in her novel). I feel big potential for an improvement there.
I don't feel much reason to remake GK1, the game is just excellent if one is used to old graphics. as for GK3, maybe my personal favourite, there is definitely potential to improve the graphics (there was even a fan project making new textures), plus some other changes could be done to make it a stellar game I think - definitely the terrible Mosely's passport scene (!!!) and loads stuff that didn't make it to the game (google Gabriel Knight 3 Secret Documents) - the alternative cat-moustache puzzle (!), there was supposed to be another trial in the Temple (a maze), etc.
also, I never understood the "concept" of Emilio - he fears of his ID revealed so he runs around the valley spreading not that important notes (including the cave entrance, no vampire fears?) to make Grace find the entrance and navigate her there while he already knows where it is.. and! - it is assumed somehow that the vampires are going to do ther ritual just there (why?) and that very night.. I don't want to be a detalist but still, didn't you find that stupid?
there are obviously much more little details that could make the game excellent (I'd LOVE to help Jane with that:D): I would definitely include a hardcore mode for Le Serpent Rouge - no important-words-in-capital-letters, fewer or no hints. that's because after playing it maybe 6 times, I still think practically everything fits incredibly well and no walkthrough is needed (I'm so sad I EVER used it or a single hint), those things with sacred geometry, chessboard, landscape (is the third ROOK Chateau de Serres?), quite epic. a proper intro instead of a novel of course, a back alley behind the hotel below wilkes' window for more investigation, more conversation with mesmi in the temple (does he have nothing to say..?)...sorry for a longer post, I have so many thoughts about improving especially GK3:) (I so much love its timeless and unique gameplay, interface, camera system..). (btw when I played it lately for a 6th time, I searched for every tiny detail and was so excited when I found a paper with a message at the train station:))
and I am personally quite excited about possible remakes, I totally agree with someone mentioning GK2 as the one really needin it - aside from Von Glower who was just awesome, I generally found Grace terrible (that Grace-Gerde argument is one epic fail), Gabriel quite disappointing too (now I still don't understand why Von Glower would have a crush on him:) and acting generally bad (plus the werevolves were far from what Jane depicted in her novel). I feel big potential for an improvement there.
I don't feel much reason to remake GK1, the game is just excellent if one is used to old graphics. as for GK3, maybe my personal favourite, there is definitely potential to improve the graphics (there was even a fan project making new textures), plus some other changes could be done to make it a stellar game I think - definitely the terrible Mosely's passport scene (!!!) and loads stuff that didn't make it to the game (google Gabriel Knight 3 Secret Documents) - the alternative cat-moustache puzzle (!), there was supposed to be another trial in the Temple (a maze), etc.
also, I never understood the "concept" of Emilio - he fears of his ID revealed so he runs around the valley spreading not that important notes (including the cave entrance, no vampire fears?) to make Grace find the entrance and navigate her there while he already knows where it is.. and! - it is assumed somehow that the vampires are going to do ther ritual just there (why?) and that very night.. I don't want to be a detalist but still, didn't you find that stupid?
there are obviously much more little details that could make the game excellent (I'd LOVE to help Jane with that:D): I would definitely include a hardcore mode for Le Serpent Rouge - no important-words-in-capital-letters, fewer or no hints. that's because after playing it maybe 6 times, I still think practically everything fits incredibly well and no walkthrough is needed (I'm so sad I EVER used it or a single hint), those things with sacred geometry, chessboard, landscape (is the third ROOK Chateau de Serres?), quite epic. a proper intro instead of a novel of course, a back alley behind the hotel below wilkes' window for more investigation, more conversation with mesmi in the temple (does he have nothing to say..?)...sorry for a longer post, I have so many thoughts about improving especially GK3:) (I so much love its timeless and unique gameplay, interface, camera system..). (btw when I played it lately for a 6th time, I searched for every tiny detail and was so excited when I found a paper with a message at the train station:))
Post edited February 01, 2013 by strom-z