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As the title states, any plans to add a Save Game feature?
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bssybeep: As the title states, any plans to add a Save Game feature?
I would hope not. That removes the greatest challenge of the game.
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bssybeep: As the title states, any plans to add a Save Game feature?
You can "Save and Quit". Just like in Diablo. How fun would Diablo be, if you add Save Game to it?
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bssybeep: As the title states, any plans to add a Save Game feature?
HaHa!

Sims is made just for You.
You can save your games while listening to Justin :)

FTL is a serious game!
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bssybeep: As the title states, any plans to add a Save Game feature?
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Lukier: You can "Save and Quit". Just like in Diablo. How fun would Diablo be, if you add Save Game to it?
There WAS a save game feature in the first Diablo. The second one didn't but the first one did indeed; I don't give a crap about the third one. Until they decide to let me play by myself offline I'm never playing that game. Shame really, I used to be a huge fan.

But yeah, this game would not benefit at all from a save game feature. Come to think of it given the randomized nature of the game I would foresee a lot of people save scumming to avoid negative outcomes. "Oh, there's a super-powered ship in the middle of an asteroid field there? Eff that, I'll just take this route."
"Oh, my weapons guy was taken by giant alien spiders? Not anymore he's not."

Seriously, I think you're missing the point of this game. I recall someone saying on this board that it's not about filling XP bars until your numbers are bigger than the obstacles' numbers it's about growing as a ship captain and learning what strategies work and what strategies you will be punished for.

Play on easy if you seriously can't handle it, I know you've grown attached to your supership but that's no reason to change one of the key points of gameplay.
If you're using Windows you can save/quit the game and make a copy of your save file in the "My Documents/My Games/FasterThanLight" folder. I do that whenever I feel like I'm on a roll and would like a chance to retry a sector when my ship explodes and not just get kicked all the way back to the beginning.
Well, everyone is free to play the game in a way that brings the most fun to him, but roguelikes and games like FTL were meant to be played with permadeath.

I can understand the motivation, but I'd never make a copy of my save file. This way I feel real adrenaline in the fights and every game matters in a way that it never could with save games.
Good for you.
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bssybeep: As the title states, any plans to add a Save Game feature?
I think you would find out more about this asking this at the developers forums. Though I don't think it is a planned edition.

FTL forum
One thing I would like is a better autosave: multiple times I've had my game/computer crash (due, I think, more to my computer than the game, as similar issues sometimes occur in other games too) and have lost my entire save as I didn't close conventionally. A simple autosave when entering any sector, overwritten when closing the game, would be extremely useful. Once I was on the last sector, with level 4 shields, in the torus with 2 anti ship drones and a defence drone, with a could of rocks and strong doors to repel intruders (the medibots are surprisingly useful in giving you an edge, here), and lost my save. Ah, well.
Post edited January 18, 2013 by pi4t
Diablo II doesn't have a normal save game system because of it's gambling system. FTL doesn't have that.

However, a traditional save system in FTL wouldn't make sense either since it is like an arcade game. The main challenge is in getting the highest score possible. The scores would become meaningless if people could just reload. A traditional save system would probably undermine the whole "roguelike" aspect of FTL too.
Not to mention that FTL is relatively short. If it were an epic 60 hour game with lots of backstory and plot development, then I'd curse at no save feature. But really you just spend a couple hours on FTL for a single playthrough.