Posted March 06, 2018
**This question is aimed at Gingertips**
Hi,
I think the art in the game is fabulous and really striking, it definitely evokes the 90's retro point and click style, it is very nice to look at.
I was wondering a few things about the process and development of the art, and implementation in the game (resolution) if you would be so kind to answer.
1. Is the background art created in a image program like Photoshop? (Or do you use something old like D-Paint)
2. Do you create the background art at a specific resolution for the game?
as in:
- is it created in a smaller 16:9 resolution like 320x180 and scaled up to 1920x1080 then implemented in the game as a room?
- or is all art created at 1920x1080 resolution?
- or is there some other way I am not aware of
3. The animation seems extremely fluid, does that mean you are using a larger number of frames of animation in your sprites than say "The Secret of Monkey Island" which only had a 6 frame walk cycle as far as I am aware?
4. Is the background art, made from references or completely from the mind of the artist? Or a bit of both?
Sorry for all the questions, I am just super interested in video game development.
Thanks for your time
DangerousLee
Hi,
I think the art in the game is fabulous and really striking, it definitely evokes the 90's retro point and click style, it is very nice to look at.
I was wondering a few things about the process and development of the art, and implementation in the game (resolution) if you would be so kind to answer.
1. Is the background art created in a image program like Photoshop? (Or do you use something old like D-Paint)
2. Do you create the background art at a specific resolution for the game?
as in:
- is it created in a smaller 16:9 resolution like 320x180 and scaled up to 1920x1080 then implemented in the game as a room?
- or is all art created at 1920x1080 resolution?
- or is there some other way I am not aware of
3. The animation seems extremely fluid, does that mean you are using a larger number of frames of animation in your sprites than say "The Secret of Monkey Island" which only had a 6 frame walk cycle as far as I am aware?
4. Is the background art, made from references or completely from the mind of the artist? Or a bit of both?
Sorry for all the questions, I am just super interested in video game development.
Thanks for your time
DangerousLee
This question / problem has been solved by Gingertips