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Hi GOG community,

Foundation's Patch 1.9.1.3 has released.

Here's what's included:

Balance: increased frequency of certain Towntale Events
QOL: the audio cue from the Sawmill was a bit too loud
QOL: disabling the visitors' tracking won't hide Traders, Envoys and Newcomers anymore
Update: localization
Fix: a number of buildings and monuments had increased or decreased resource requirements upon reload
Fix: Wheat wouldn’t appear when planted near water sources on generated hill maps unless the player loaded or reloaded the game
Fix: the upfront cost of a movable building part was applied each time players went into Edit mode
Fix: bridges weren’t working properly on some generated maps
Fix: the ‘Show the Zoning Areas’ visibility layer objective from the Fulfilling Villager Needs advice was unticked if players hid zoning areas again
Fix: special taxes were displayed over some buildings even if players didn’t activate them in the Book
Fix: interactive locations under workplaces were all considered as work stations
Fix: the “Dedicated to the Kingdom (Hard)” aspiration wrongly counted how many swords were being traded towards its objective
Fix: while following the onboarding (tutorial), players could select the “Revise one Estate Privilege”, “Revise one Edict” and “Gain influence with one Estate” mandates from the Manor House even if progression paths weren’t accessible yet
Fix: hedges were causing pathing issues for the Bailiff, preventing him or her from prospecting mineral deposits when placed in proximity of the Manor House
Fix: sub-buildings could have no parts if players reloaded their game with an active sub-building window
Fix: saving the game while a part was selected would cause it to become unselected and in an unbuildable state upon reload
Fix: the public room and public lounge capacity displayed the game object’s name instead of the building part or the building name
Fix: the "Minimum number of non-decorative parts (including Masterpiece Parts)" from masterpieces wasn’t taking into account sub-buildings’ parts
Fix: happiness exploit
Fix: the Modest Hall (Monastery) anchor points from the Monastery were bugged for doors
Fix: the Rustic Gate - Elevated wasn’t being attached properly on the Rustic Passageway and the Rustic Quarters from the Monastery
Fix: various English typos
Modding: expose the Die function
Modding: expose the weapon list
Modding: PROMOTE_VILLAGER_MANDATE_TYPE and GAME_RULE_STATUS_PROMOTION are no longer dependent on each other
Modding: replacing the Village Center with a custom BUILDING_PART function could cause crashes or spawn villagers at the corner of the map
Modding: modded mineral deposits that produce resources with resource layout types that are not "CRATES" or "MARBLE" were not producing anything
Modding: Markets that produced resources had infinite capacity
Modding: House Addition V4 was crashing in certain circumstances
Modding: Monastic Life crash caused by a game rule modifier applied at the wrong moment
Modding: assemblages’ description was duplicated after their creation
Hello

in my game i don't have mandate button in my hud. It's a bug or I'm doing something wrong ?
Please add the changes to the official changelog of your game:
https://docs.gog.com/updates/?h=change#adding-a-changelog

Thanks!
I am on version 1.9.3.2.0418.
I can no longer give orders to the Bailli via the manor. But I don't have the button in the menu either.
I have attached a photo
Attachments: