Posted July 09, 2023
So, I've seen this brought up before but the threads were too old to post in and both had answers that were blatantly wrong. Every thread on every site I see this mentioned has the same answer which has been very frustrating. That the gems only protect you from radiation and do nothing else and a Light spell is required. This is wrong. I played this when it was first released. I know.
The Gems of Infravision ARE meant to give you increased infravision when in your inventory. That and the protection from radiation is their entire function. You are not meant to have a Light spell on the entire time that would be ridiculous. That would mean you'd have to always create a party with someone who can cast Light (and if you just happened not to or that character died along the way you'd just be screwed) and it doesn't force you to do that.
If you have elves in your party they should already have infravision from the start which you can see in the beginning at night with everything having a red tinge instead of being blacked out
The problem is that as soon as you enchant the gems...infravision breaks completely, even what you already had before, UNLESS you put a gem on Drizzt...then it works fine again.
Obviously this isn't supposed to happen. You only get three for a reason. Drizzt isn't supposed to need one.
I don't know why it's doing this or if there's any possible way to fix it or avoid it happening. I tried reloading an earlier save and making sure no spells were in effect or anything I thought could cause an issue. It didn't help.
The Gems of Infravision ARE meant to give you increased infravision when in your inventory. That and the protection from radiation is their entire function. You are not meant to have a Light spell on the entire time that would be ridiculous. That would mean you'd have to always create a party with someone who can cast Light (and if you just happened not to or that character died along the way you'd just be screwed) and it doesn't force you to do that.
If you have elves in your party they should already have infravision from the start which you can see in the beginning at night with everything having a red tinge instead of being blacked out
The problem is that as soon as you enchant the gems...infravision breaks completely, even what you already had before, UNLESS you put a gem on Drizzt...then it works fine again.
Obviously this isn't supposed to happen. You only get three for a reason. Drizzt isn't supposed to need one.
I don't know why it's doing this or if there's any possible way to fix it or avoid it happening. I tried reloading an earlier save and making sure no spells were in effect or anything I thought could cause an issue. It didn't help.
No posts in this topic were marked as the solution yet. If you can help, add your reply