Posted January 06, 2016
In the Pool of Radiance series, the best race for a Cleric (and past the first game, the only viable choice period) is Human. There's no dispute about that: Half-Elves can't level up past level 5 (and are therefore not able to learn any healing spell that isn't horrendously weak), and other races are not allowed to be Clerics in the first place.
Contrast that to the early Wizardry games: Not only are Humans not the only viable race for Priests, they are in fact the worst choice: Their Piety is the worst of all races. That means that Humans need to spend more bonus points at character creation, while a Dwarf (for example) could spend the points elsewhere, or start with even more Piety (giving a better chance of learning the important spells as soon as possible).
Fortunately, later AD&D games have higher level caps for Clerics, making other races at least somewhat viable. (For games that go that high, I consider 11 to be a minimum requirement so that the character can learn Heal, which is the only non-weak healing spell (as is its Wizardry counterpart MADI, if you don't count the unreliable and costly (MA)HAMAN).)
It seems that, in contrast to Gary Gygax's preference for a Human centric campaign, the authors of Wizardry must have preferred one where the other races were dominant. (Note that Humans don't even get any advantage to counterbalance their low base Piety.)
Contrast that to the early Wizardry games: Not only are Humans not the only viable race for Priests, they are in fact the worst choice: Their Piety is the worst of all races. That means that Humans need to spend more bonus points at character creation, while a Dwarf (for example) could spend the points elsewhere, or start with even more Piety (giving a better chance of learning the important spells as soon as possible).
Fortunately, later AD&D games have higher level caps for Clerics, making other races at least somewhat viable. (For games that go that high, I consider 11 to be a minimum requirement so that the character can learn Heal, which is the only non-weak healing spell (as is its Wizardry counterpart MADI, if you don't count the unreliable and costly (MA)HAMAN).)
It seems that, in contrast to Gary Gygax's preference for a Human centric campaign, the authors of Wizardry must have preferred one where the other races were dominant. (Note that Humans don't even get any advantage to counterbalance their low base Piety.)