Posted April 23, 2018
I'd like to replay this game. The first time that I played it, a year ago, it worked flawlessly, but now, when I launch it, it hangs immediately, without showing anything. One CPU core at 100%.
libSDL2 is installed.
I tried the usual trick for unity3d games, creating a ~/.config/unity3d/CampoSanto/Firewatch/prefs file with
<unity_prefs version_major="1" version_minor="1">
<pref name="Screenmanager Is Fullscreen mode" type="int">0</pref>
<pref name="Screenmanager Resolution Height" type="int">1080</pref>
<pref name="Screenmanager Resolution Width" type="int">1920</pref>
</unity_prefs>
But I obtain only a blank window frame: https://i.imgur.com/aOgcmFQ.png
This is the console output:
» stefano » [Firewatch]: ./start.sh
Running Firewatch
Set current directory to /home/stefano/Giochi/Firewatch/game
Found path: /home/stefano/Giochi/Firewatch/game/fw.x86_64
Mono path[0] = '/home/stefano/Giochi/Firewatch/game/fw_Data/Managed'
Mono path[1] = '/home/stefano/Giochi/Firewatch/game/fw_Data/Mono'
Mono config path = '/home/stefano/Giochi/Firewatch/game/fw_Data/Mono/etc'
Preloaded 'ScreenSelector.so'
Preloaded 'libAkSoundEngine.so'
Preloaded 'libCSteamworks.so'
Preloaded 'libsteam_api.so'
Player data archive not found at `/home/stefano/Giochi/Firewatch/game/fw_Data/data.unity3d`, using local filesystem
Many packages, kernels and nvidia drivers have changed since the last time it worked, so I can't say if this is the result of a system update, and which one.
My system is:
- Linux arch 4.16.3-1-ARCH #1 SMP PREEMPT Thu Apr 19 09:17:56 UTC 2018 x86_64 GNU/Linux
- NVIDIA version 390.48
- Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
- VGA compatible controller: NVIDIA Corporation GP106 [GeForce GTX 1060 6GB] (rev a1)
- 16GB DDR3
- 1TB SSD
libSDL2 is installed.
I tried the usual trick for unity3d games, creating a ~/.config/unity3d/CampoSanto/Firewatch/prefs file with
<unity_prefs version_major="1" version_minor="1">
<pref name="Screenmanager Is Fullscreen mode" type="int">0</pref>
<pref name="Screenmanager Resolution Height" type="int">1080</pref>
<pref name="Screenmanager Resolution Width" type="int">1920</pref>
</unity_prefs>
But I obtain only a blank window frame: https://i.imgur.com/aOgcmFQ.png
This is the console output:
» stefano » [Firewatch]: ./start.sh
Running Firewatch
Set current directory to /home/stefano/Giochi/Firewatch/game
Found path: /home/stefano/Giochi/Firewatch/game/fw.x86_64
Mono path[0] = '/home/stefano/Giochi/Firewatch/game/fw_Data/Managed'
Mono path[1] = '/home/stefano/Giochi/Firewatch/game/fw_Data/Mono'
Mono config path = '/home/stefano/Giochi/Firewatch/game/fw_Data/Mono/etc'
Preloaded 'ScreenSelector.so'
Preloaded 'libAkSoundEngine.so'
Preloaded 'libCSteamworks.so'
Preloaded 'libsteam_api.so'
Player data archive not found at `/home/stefano/Giochi/Firewatch/game/fw_Data/data.unity3d`, using local filesystem
Many packages, kernels and nvidia drivers have changed since the last time it worked, so I can't say if this is the result of a system update, and which one.
My system is:
- Linux arch 4.16.3-1-ARCH #1 SMP PREEMPT Thu Apr 19 09:17:56 UTC 2018 x86_64 GNU/Linux
- NVIDIA version 390.48
- Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
- VGA compatible controller: NVIDIA Corporation GP106 [GeForce GTX 1060 6GB] (rev a1)
- 16GB DDR3
- 1TB SSD
Post edited April 23, 2018 by g.reventlov
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