Posted March 05, 2017
What's balancing for me? Do i care really?
No, not really - i love to play the campaign over and over again to be honest.
However, "Balancing" there can be applied to "overused" and "underused" units.
So my balancing contains
1. Making the Bombard more expensive. I am also thinking about putting just two of them into a unit, eating the slots quickly.
2. Tallarns standards have now one Weapon only.
3. This pesky Commissar has now four rhinos. That way he is actually useful.
4. The Captains of the three nations receive a morale boost, each of them. That way there is a reason why someone should use them. The Mordian captain receives four tacticals, the Tallarn captain receives four heavy weapons (that was already the case) and the Catachan receives four close combat units.
5. Heavy Weapon infantry detachments have now four instead of five units for the same price.
Then i do something against the balancing again... just to have some units i just miss.
1. Planet Guards has 25 units instead of 5, for 7x the price. So you pay more in total, but they use less slots. Still thinking about if i should make them more expensive still.
2. Same for Goblins on Orc side.
3. Bad Moon Nobs receive an armor of 45, a second bolter, to-hit of 50, CAF 6. And i changed their name to "Meganob".
4. Goff Boyz appear with 30 units.
5. Invented a Pikk Upp Truck that's faster than a rhino and can carry 2 units. Too bad the AI isn't using transports.
6. Battlewagons have one infantry transport slot more now.
7. Chimeras have one infantry transport slot more.
8. Invented a razorback: 1 Autocannon and 1 Infantry transport slot, nearly without armour, comes in 6 per Unit Card.
No, not really - i love to play the campaign over and over again to be honest.
However, "Balancing" there can be applied to "overused" and "underused" units.
So my balancing contains
1. Making the Bombard more expensive. I am also thinking about putting just two of them into a unit, eating the slots quickly.
2. Tallarns standards have now one Weapon only.
3. This pesky Commissar has now four rhinos. That way he is actually useful.
4. The Captains of the three nations receive a morale boost, each of them. That way there is a reason why someone should use them. The Mordian captain receives four tacticals, the Tallarn captain receives four heavy weapons (that was already the case) and the Catachan receives four close combat units.
5. Heavy Weapon infantry detachments have now four instead of five units for the same price.
Then i do something against the balancing again... just to have some units i just miss.
1. Planet Guards has 25 units instead of 5, for 7x the price. So you pay more in total, but they use less slots. Still thinking about if i should make them more expensive still.
2. Same for Goblins on Orc side.
3. Bad Moon Nobs receive an armor of 45, a second bolter, to-hit of 50, CAF 6. And i changed their name to "Meganob".
4. Goff Boyz appear with 30 units.
5. Invented a Pikk Upp Truck that's faster than a rhino and can carry 2 units. Too bad the AI isn't using transports.
6. Battlewagons have one infantry transport slot more now.
7. Chimeras have one infantry transport slot more.
8. Invented a razorback: 1 Autocannon and 1 Infantry transport slot, nearly without armour, comes in 6 per Unit Card.