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First, I'm playing on normal difficulty.

I've played HL1, and HL2, and BioShock, and Bioshock Infinite, and Metro, and System Shock 1/2, and Deus Ex 1/IW/HR. I thought I was experienced because I've beaten them (sans Metro) on Hard. I was so very, very wrong. Enemies seem to appear from nowhere, medpacks and grenades get used up like bacon, and slo-mo comparatively recharges like honey. I just got through the rooftop drop and I'm just running for my life now.

Help.

EDIT: I found a hidey-hole where I could take a breath, recharge my slomo bar, switch to my Penetrator, and then kill everyone. It was fun.

EDIT: JESUS CHRIST THERE'RE INVISIBLE DUDES DIE DIE!

EDIT: OH GOD THERE IS NOT ENOUGH SHOTGUN. I THOUGHT I WANTED A BREAK FROM THE CONSTANT ACTION! DIIIIIIIEEE!

EDIT: SWEET JESUS CABIN IN THE WOODS WAS RIGHT DIE!
Post edited July 28, 2016 by Ghiran
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There are some challenging parts through out the series, but I wouldn't call them difficult games.
You need to take your time in some situations and make use of the leaning left/right feature and you'll be fine.
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ThermioN: There are some challenging parts through out the series, but I wouldn't call them difficult games.
You need to take your time in some situations and make use of the leaning left/right feature and you'll be fine.
Actually, as my edits might have given away I got past the learning curve a while ago - I actually finished it today and am starting Extraction Point. I would have changed the title, but GOG doesn't let you do that. Funnily, I didn't use lean all that much - my usual tactic was Shotgun/Particle beam/Penetrator + reflexes in one rush. It was more a controls/tactics adjustment, really - I'd just gotten off a replay of Bioshock 2, where you get HUD indicators and sound effects after being shot so FEAR felt like sudden death until I got into the habit of checking my health.
Post edited August 03, 2016 by Ghiran
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Ghiran: First, I'm playing on normal difficulty.

I've played HL1, and HL2, and BioShock, and Bioshock Infinite, and Metro, and System Shock 1/2, and Deus Ex 1/IW/HR. I thought I was experienced because I've beaten them (sans Metro) on Hard. I was so very, very wrong. Enemies seem to appear from nowhere, medpacks and grenades get used up like bacon, and slo-mo comparatively recharges like honey. I just got through the rooftop drop and I'm just running for my life now.

Help.

EDIT: I found a hidey-hole where I could take a breath, recharge my slomo bar, switch to my Penetrator, and then kill everyone. It was fun.

EDIT: JESUS CHRIST THERE'RE INVISIBLE DUDES DIE DIE!

EDIT: OH GOD THERE IS NOT ENOUGH SHOTGUN. I THOUGHT I WANTED A BREAK FROM THE CONSTANT ACTION! DIIIIIIIEEE!

EDIT: SWEET JESUS CABIN IN THE WOODS WAS RIGHT DIE!
Hmm experiences vary I guess. I had a hard time with the first Metro 2033. I finished the first FEAR on my third run without using SloMo at Extreme Difficulty.

If---if---you want proof you can search YouTube for "FEAR P30 Walkthrough Max Settings (No SloMo; Extreme Difficulty)" Skip to the 1:24 mark to see me in action.

TL; DR: Use the lean function and pick out enemies one at a time. It's even simpler with SloMo.

I hope this helps!


EDIT: I see you've finished it. Awesome!
Post edited March 05, 2017 by gogofsilver
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gogofsilver: TL; DR: Use the lean function and pick out enemies one at a time. It's even simpler with SloMo.

I hope this helps!

EDIT: I see you've finished it. Awesome!
Like I said, it was getting past the learning curve that as the issue. Once I adapted to the fast combat style I did a lot better, I think running into the fat security guy confirmed that the hard stuff was over. That said it also meant I didn't care for the horror since I just saw it as a game again.
There's a reason why npcs are unkillable and lack of any real escort missions. ;p

Also this was never hard game other than performance issues at release because enemies are predicable even on Extreme difficulty. Your slowmo adds to firing rate while enemies harm you at normal rate and you can headshot them faster outside slowmo wasting less bullets because when alarmed/defensive stance they are harder to kill like having armor of some sort unless you shoot faster before they react, this is a quirk in all Lith engine games. But also in slowmo, they don't die immediately or doesn't react properly to damage like they do outside of it, double of bullets are often needed so it's hit and miss being main feature of the game.
Post edited March 13, 2017 by HenitoKisou
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HenitoKisou: There's a reason why npcs are unkillable and lack of any real escort missions. ;p

Also this was never hard game other than performance issues at release because enemies are predicable even on Extreme difficulty. Your slowmo adds to firing rate while enemies harm you at normal rate and you can headshot them faster outside slowmo wasting less bullets because when alarmed/defensive stance they are harder to kill like having armor of some sort unless you shoot faster before they react, this is a quirk in all Lith engine games. But also in slowmo, they don't die immediately or doesn't react properly to damage like they do outside of it, double of bullets are often needed so it's hit and miss being main feature of the game.
I had also that feeling with the enemies. But I was attacked at that time because I was an ignorant due that the A.I. behind them is supposed to be amazing... yet, bleh, FEAR was too easy to me in the last setting and... I SUCKS playing FPS.

Except the final boss in the second game... I got so angry on the jump of difficult in that battle that I downgrade the setting to easy to just kill that thing (plus the game was boring as hell and I just wanted to finished already).
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Belsirk: Except the final boss in the second game... I got so angry on the jump of difficult in that battle.
This. On my first run, I gritted my teeth and didn't change the difficulty. I finished the game. On the second run I found it was too much of a bother and changed the difficulty to Easy.

The FEAR series suffered a devolution though; the first game is simply the best one.