Posted January 26, 2016
While I'm spamming this board with potential bugs etc., I figured it would be great if there was some kind of record of what happened during a mission that you could access later.
At the moment we can access the mission transcripts - which are potentially useful for detecting upcoming purges/coupes, but don't actually record much else.
The thing is, there IS a really good record of all this available immediately after a mission in the message capsule: mission duration, lottery winners, who died, who was saved and where they were sent, what was retrieved and where it was sent. It's a really good record.
Unfortunately, that's the only time we ever see it! Even the individual carriage logs - which always record any transfers of passengers or goods when done manually (among other things), do not for some reason record what or who was added from a salvaging mission!
So, it would be awesome if either the carriage logs DID record stuff/people retrieved from a salvaging mission (and possibly also deaths if the lottery winner that died was from that carriage), and/or if there were some other record (e.g. on the computer, or a separate notebook section titled "missions" or something) that kept these records.
Related to this, it would also be nice to see the amount of goods that a group can transport before the mission - since after the mission we're told their "capacity" in number of units, so obviously it's a known quantity. This isn't essential but it would be nice - but the above-mentioned mission info stored somewhere (at the least in carriage logs, even if that is disjointed somewhat) would be really good.
Mainly because I like to track how well teams/people do at scavenging and how this improves (or not) as the game goes one, but also potentially to aid planning (e.g. if we retrieved x amount of materials from a certain location type, then we can possibly expect similar hauls in similar locations. Sure we can kind of figure this out easily enough - I mainly want to track the stats!).
Finally - to make this topic even longer - it would be cool to indicate exactly who was injured when a nightmare attacks a carriage. We're informed of the number of injuries, and we're informed of who was treated, but we're not informed of who was injured - which would mainly be useful in the case of people obtaining multiple and/or more severe afflictions in further attacks.
By the way - am loving this game at the moment. Feels like a natural progression - taking all the best bits of Zafehouse Diaries and Deadnaughts in my view. Strange that I didn't hear about it until recently...
At the moment we can access the mission transcripts - which are potentially useful for detecting upcoming purges/coupes, but don't actually record much else.
The thing is, there IS a really good record of all this available immediately after a mission in the message capsule: mission duration, lottery winners, who died, who was saved and where they were sent, what was retrieved and where it was sent. It's a really good record.
Unfortunately, that's the only time we ever see it! Even the individual carriage logs - which always record any transfers of passengers or goods when done manually (among other things), do not for some reason record what or who was added from a salvaging mission!
So, it would be awesome if either the carriage logs DID record stuff/people retrieved from a salvaging mission (and possibly also deaths if the lottery winner that died was from that carriage), and/or if there were some other record (e.g. on the computer, or a separate notebook section titled "missions" or something) that kept these records.
Related to this, it would also be nice to see the amount of goods that a group can transport before the mission - since after the mission we're told their "capacity" in number of units, so obviously it's a known quantity. This isn't essential but it would be nice - but the above-mentioned mission info stored somewhere (at the least in carriage logs, even if that is disjointed somewhat) would be really good.
Mainly because I like to track how well teams/people do at scavenging and how this improves (or not) as the game goes one, but also potentially to aid planning (e.g. if we retrieved x amount of materials from a certain location type, then we can possibly expect similar hauls in similar locations. Sure we can kind of figure this out easily enough - I mainly want to track the stats!).
Finally - to make this topic even longer - it would be cool to indicate exactly who was injured when a nightmare attacks a carriage. We're informed of the number of injuries, and we're informed of who was treated, but we're not informed of who was injured - which would mainly be useful in the case of people obtaining multiple and/or more severe afflictions in further attacks.
By the way - am loving this game at the moment. Feels like a natural progression - taking all the best bits of Zafehouse Diaries and Deadnaughts in my view. Strange that I didn't hear about it until recently...
Post edited January 26, 2016 by squid830