Crysis.
Far Cry had some really neat ideas and some really fun parts, but it also had some really really awful ones. The experience is EXTREMELY inconsistent, and often errs on the side of frustrating rather than fun.
Crysis still remains one of the best "linear sandboxes" ever made. It has a narrow focus, but allows you to do just about anything within that focus, and makes it all fun to do. It's a much richer game than Far Cry, and much less irritating.
I guess this is kinda necromancy, but whatever...
Aaron86: It's not necromancy if the thread is on the first page. :3
I'm curious about how the environments of the Far Cry games are structured. In Crysis, while the environments were large and had several paths through them they still sort of felt like one long corridor where I'd be going from one checkpoint to the next. This corridor just happened to be far larger than most other corridor-based games. Is this a similar case for the Far Cry games, or are they more open-world in the way that, say, Just Cause 2 is?
No. Far Cry is also a "linear sandbox."