Posted October 10, 2011
You mean GURPS :p.
I always think of Steven Jackson outside the gates of the Interplay building, ringing the doorbell and no one answering. There was a joke about something like that told many years ago, I think it was from Steven Jackson himself.
The only thing I see Fallout doing for the industry, was that it gave the "choice" mainstream appeal. So now you have lots of games today where you can have choice. Like Fallout 3, it's far from Fallout gameplay, but what remains is choice. (I didn't play fallout 3 new vegas, but you get the idea!). Other games like Knights of the old Republic, etc. Without Fallout breaking the way, none of those games would be around today.
It's how I see it anyway :D.
I always think of Steven Jackson outside the gates of the Interplay building, ringing the doorbell and no one answering. There was a joke about something like that told many years ago, I think it was from Steven Jackson himself.
Jarmo: Unless I'm mixing up dates & forgetting important stuff, Fallout really brought CRPG's to a new age.
Before, there was Ultima series for C-64, (later parts also/only for PC) and AD&D Gold box adventures for C-64.
Fallout and later Baldur's Gate were the first major CRPG milestones made specifically for PC (and Mac). Not crippled by the need to also run on weaker systems (like older PC's). These arrived on CD, containing humongous amounts of data. Full music tracks, megabytes upon megabytes of graphics, something totally impossible with floppy systems! Also, PC's and Macs were still considered systems for grown ups, unlike Amiga and Nintendo, so the games could contain adult themes, complex plots, graphic violence.
There were good CRPG's that came out before Fallout. With full muscial scores and such too. Even better games than Fallout if you liked RPG stuff. It was just Diablo was out, and oh looky, here comes more bland action RPG's with no story that followed. But then Fallout came out, where you could make your own choices. "Shoot the dog or save the dog", your choice! And of course, combat was turn based! Not only that, but machine guns fired like machine guns in turn-based mode! Before, there was Ultima series for C-64, (later parts also/only for PC) and AD&D Gold box adventures for C-64.
Fallout and later Baldur's Gate were the first major CRPG milestones made specifically for PC (and Mac). Not crippled by the need to also run on weaker systems (like older PC's). These arrived on CD, containing humongous amounts of data. Full music tracks, megabytes upon megabytes of graphics, something totally impossible with floppy systems! Also, PC's and Macs were still considered systems for grown ups, unlike Amiga and Nintendo, so the games could contain adult themes, complex plots, graphic violence.
The only thing I see Fallout doing for the industry, was that it gave the "choice" mainstream appeal. So now you have lots of games today where you can have choice. Like Fallout 3, it's far from Fallout gameplay, but what remains is choice. (I didn't play fallout 3 new vegas, but you get the idea!). Other games like Knights of the old Republic, etc. Without Fallout breaking the way, none of those games would be around today.
It's how I see it anyway :D.