Posted July 08, 2013
MadOverlord: I think spoiler-free guides that don't hint at things to come are fine. Explaining just how important combat skills are, in general, is not a bad idea. I don't even mind a vague suggestion of "don't expect to see much use out of this skill".
Now I HATE guides that say "don't do x, because you can expect to bump into y later on in the game, which will make x moot." I do not want to create a character in a game I've never played before based on clairvoyant prediction about specific future events. Yes, on a second playthrough you can't help it, but it's definitely a first time buzz-kill.
I also hate guides that practically hint at you being stupid if you dare to go outside established "good" character builds.
There's no need to play to perfection. There's room for error. But not too much! The first Fallouts are survival games. Some bad decisions can haunt you the rest of the game. Some guidance seems reasonable.
I agree with all of this! I too really hate guides that go "you'll want to do X because of Y later". Even if it IS a walkthrough, writing it this way says "the best way to play the game is to know what's coming up". As a matter of principle I will not do something because I expect event X, unless the game has given hints that event X is likely. In most of these cases, doing this "preparation" isn't even necessary - it just makes it easier. Now I HATE guides that say "don't do x, because you can expect to bump into y later on in the game, which will make x moot." I do not want to create a character in a game I've never played before based on clairvoyant prediction about specific future events. Yes, on a second playthrough you can't help it, but it's definitely a first time buzz-kill.
I also hate guides that practically hint at you being stupid if you dare to go outside established "good" character builds.
There's no need to play to perfection. There's room for error. But not too much! The first Fallouts are survival games. Some bad decisions can haunt you the rest of the game. Some guidance seems reasonable.
Some guides do more than hint at you being stupid. :) What I find funny though is that often times these guys are just wrong - their "best" way is often just ONE way, or sometimes not the best way to begin with! So I take some consolation knowing that their the ones that are stupid (but I'm too lazy to blast an email at them).
Also agree that general hints, especially combat skills, are useful, or to say "skill X is never actually used", since that happens in F1 (not so much F2).
Additionally, it's useful, especially for F1/F2, to know what the skills actually DO (apart from the combat skills, since they're self-explanatory). For example, I don't think the manual actually explains what Outdoorsmanship does, so you'd need a guide for that. Also useful to know that most skills are not needed past 100%, and to know which ones are.
UniversalWolf: Both Fallouts even have special dialogue and quest-solving options for characters with Intelligence scores of 1.
True that, worth checking out - although from memory I think it's any value less than 4 (although if you're going to go below 4, you may as well bottom it out and use the stats on something else). Stupid characters miss out on a lot of dialogue, but gain their own dialogue. There are some options you don't have as a stupid character. They miss out on a number of quests, but in F2 there is at least one quest I know of that only stupid characters can get (not sure about F1).
Definitely worth trying at least once for the LOLs.
Post edited July 08, 2013 by squid830