Posted April 24, 2011
Of course, there's the relative merits and flaws of the basic fighting skills. Small arms is a solid standby, though it does little for you by game's end in Fallout 1. (There's always something powerful and effective to be found for any skill in Fallout 2.) Big Guns is fun, and on a critical hit it seems unusually likely to utterly eliminate any opponent these guns hit. Throwing sucks.
However, sometimes your AP doesn't allow you to shoot twice, but might allow an interesting combo attack.
So far, I've had fun with two fighting styles.
1) The Forge.
Fast Shot, a Flamer in one hand and a Super Sledge in the other. A close-range combination, but it's not hard to hit an opponent with the flamer, then slap him away with the Super Sledge. These are also pinnacle weapons in their respective skills.
2) Yari.
Discovered while satisfying myself that Throwing sucks, this works best with Slayer, high skills in Unarmed and Melee, just the right amount of AP to be relevant, and a curious attachment to spears. At 11 AP (10 Agility, 1 Action Boy) and Bonus HtH Attacks, I've found I can splatter even Deathclaws with hand and spear, sometimes without taking damage, despite to-hit chances as low as a base of 80 and 90 before the copious modifiers. Spears being a one-handed weapon, they benefit from my poorly min-maxed character's One Handed trait as well.
This usually consists of striking at an opponent's leg to knock him down. If he doesn't go down, I try a spear thrust at the leg, then I thrust the spear into the target's eye or head. Slayer usually ensures any hit to the leg will knock the opponent down, with rare exceptions.
No, this is not meant to be practical. The Forge is practical. At level 20 I do not recommend having combat skills this low, nor to have 200% in Throwing, the situation which led to these low skill. Slayer can make anything effective. But this is fun, something I needed very much after playing this character so long. What this is really about is having fun with spears. :)
I'm sure there are fun combo techniques I've not yet seen. When you guys mix and match, how do you do it?
However, sometimes your AP doesn't allow you to shoot twice, but might allow an interesting combo attack.
So far, I've had fun with two fighting styles.
1) The Forge.
Fast Shot, a Flamer in one hand and a Super Sledge in the other. A close-range combination, but it's not hard to hit an opponent with the flamer, then slap him away with the Super Sledge. These are also pinnacle weapons in their respective skills.
2) Yari.
Discovered while satisfying myself that Throwing sucks, this works best with Slayer, high skills in Unarmed and Melee, just the right amount of AP to be relevant, and a curious attachment to spears. At 11 AP (10 Agility, 1 Action Boy) and Bonus HtH Attacks, I've found I can splatter even Deathclaws with hand and spear, sometimes without taking damage, despite to-hit chances as low as a base of 80 and 90 before the copious modifiers. Spears being a one-handed weapon, they benefit from my poorly min-maxed character's One Handed trait as well.
This usually consists of striking at an opponent's leg to knock him down. If he doesn't go down, I try a spear thrust at the leg, then I thrust the spear into the target's eye or head. Slayer usually ensures any hit to the leg will knock the opponent down, with rare exceptions.
No, this is not meant to be practical. The Forge is practical. At level 20 I do not recommend having combat skills this low, nor to have 200% in Throwing, the situation which led to these low skill. Slayer can make anything effective. But this is fun, something I needed very much after playing this character so long. What this is really about is having fun with spears. :)
I'm sure there are fun combo techniques I've not yet seen. When you guys mix and match, how do you do it?