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This game took a swerve from FO1 and FO2. Feargus Urquehart and his crew reached their absolute pinnacle with FO2 , and as the FO3 franchise went through numerous codenames and buyouts (Van Buren anyone?),,, a gap was filled with the "tactical" version of the FO universe.
The graphics were sumptuous for the period...rich and rounded and brutally bathed in buckets of blood and gore.
The missions are level structured, so youre constantly challenged but only in the later missions are you sometimes overwhelmed.
treading the blasted wastelands solo isnt an option in "tactics", you will build a crew around you from a selection of volunteers who swell the ranks in a nationwide recruitment campaign by the B.o.S.
Sneaky snipers, brutish thugs, boffin medics and dedicated "aliens" will all rally to the cause, and your team selection is where the "Tactics" of the game`s name come in.
The missions are always interesting, and may require a couple of run throughs ending in your own bloody demise before you work out the correct way of completing it. But this never gets repetitive and is always intriguing.
Throw in an array of different vehicles to pile the crew into, and boost the abilities of your crew to fire successfully whilst in the vehicle, and there are a few hairy-cary moments where you`ll be rattling around the deserts and towns being chased by a horde of Deathclaws or mutants,
The humour was a lot less than F1 and F2, but there are plenty of twists and turns to negate that.
All in all, a more serious and "dedicated" experience than the previous incarnations, but if you were hooked by the whole Fallout genre, an essential addition nonetheless.
I wouldnt recommend this as a first Foray into the joys of Pip Boy - perks-and traits, but if youre already "feeling" it...then this is a must have extension to your experience.
F1 and F2 were laugh out loud funny-serious, Tactics is where you go to frown, think, and obliterate...then smile grimly when you complete a mission.