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Simply put - CDP killed Bethesda by releasing The Witcher 3. In any possible way. I reached DC and Level 11 yesterday. And its just the endless stream of the typical Bethesda gameplay-tropes we all know since Morrowind, but dumbed down a bit and put in a setting which looked far better in S.T.A.L.K.E.R. Not to mention Rage. This all is as boring as it gets. I´m not sure, if I find the strength in me to finish this. I keep my fingers crossed for New Vegas though.

Time to install Fallout 2 again ...
You might like FO:NV better. It was developed by the same guys as FO2 and is pretty much the true sequel to FO2.
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bartgesang: Simply put - CDP killed Bethesda by releasing The Witcher 3. In any possible way. I reached DC and Level 11 yesterday. And its just the endless stream of the typical Bethesda gameplay-tropes we all know since Morrowind, but dumbed down a bit and put in a setting which looked far better in S.T.A.L.K.E.R. Not to mention Rage. This all is as boring as it gets. I´m not sure, if I find the strength in me to finish this. I keep my fingers crossed for New Vegas though.

Time to install Fallout 2 again ...
+1 for positive mention of Rage.

Fallout 3 has almost no plot and absolutely NO interesting characters. If that's your problem, play New Vegas.
If it's the open world Bethesda gameplay, then New Vegas is more of the same, but with an actual plot, multifaceted characters and interesting factions filled with grey morality.
Fallout 3 is really boring.

As a fan of the classics, I felt like I had to give this a try, but damn, everytime that I try to play this I fall asleep. I'm about to stop doing the awful side quests and go straight for the main quest, ignoring everything else. This will be the first RPG that I do this.

And I still have to try New Vegas... oh boy... the boredom...
Post edited June 07, 2017 by XeidiDent
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bartgesang: And its just the endless stream of the typical Bethesda gameplay-tropes we all know since Morrowind, but dumbed down a bit and put in a setting which looked far better in S.T.A.L.K.E.R.
Both FO3 and S.T.A.L.K.E.R. have their Designated Enemies.
The big difference is that in S.T.A.L.K.E.R., the suspension of disbelief about the enemies isn't broken.
In FO3, it breaks. Badly.

In FO3, the Designated Enemies are what is left of the Government and PMCs. But you're raised in a Vault, to BELIEVE in the USA and that you ARE an American, and while you do learn that the Enclave are Nasty, you can also learn Information that shows the Real Reality about the so-called Hero Forces in FO3, the Brotherhood Of Steel (or as I call 'em, the Botherhood of Tin) and that is where things BREAK. HARD.

Throughout FO3, there's NO real lasting consequences for what you learn or do.
That same fault blights Oblivion, and FO3 was made FOR the same consumer base as Oblivion. Action loving console gamers who don't really want a proper computer role playing game.
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Zanderat: You might like FO:NV better. It was developed by the same guys as FO2 and is pretty much the true sequel to FO2.
Only that in NV, the NCR turned into an highly fascist faction that when reach and new area, throw the people out of their houses to stablish their bases, declared dissidents and throw out the Followers because their complaint about their methods, they torture supermutans, etc. And the only way to save the Brotherhood is to join to those fascists.
And New Vegas has the classic Fallout humor....something which 3 tried...and failed badly at.
BUt then Obsidian is good at humor...and with "South Park:The Stick Of Truth" they did something I would have said was impossible..did a classic stats based RPG with a Comedy driven main plot.
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Zanderat: You might like FO:NV better. It was developed by the same guys as FO2 and is pretty much the true sequel to FO2.
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DalekSec: Only that in NV, the NCR turned into an highly fascist faction that when reach and new area, throw the people out of their houses to stablish their bases, declared dissidents and throw out the Followers because their complaint about their methods, they torture supermutans, etc. And the only way to save the Brotherhood is to join to those fascists.
I must have played a different game than you.
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Zanderat: You might like FO:NV better. It was developed by the same guys as FO2 and is pretty much the true sequel to FO2.
I second this. Give New Vegas a go. It's a much different experience. Be sure to use the j-sawyer mod if you do, it's the way the game was meant to be played.

Yes, FO3 is boring.
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Zanderat: You might like FO:NV better. It was developed by the same guys as FO2 and is pretty much the true sequel to FO2.
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DalekSec: Only that in NV, the NCR turned into an highly fascist faction that when reach and new area, throw the people out of their houses to stablish their bases, declared dissidents and throw out the Followers because their complaint about their methods, they torture supermutans, etc. And the only way to save the Brotherhood is to join to those fascists.
I'll take things that don't happen in the game for 500.
The only thing I don't like in Fallout 3, is that when you level up, enemies do level up as well. More you advance, more hardcore it gets. Every RPG's purpose is to become the ultimate beast and to deny everyone, but in Fallout 3, you get denied more than often...

Otherwise, it's one of the games that I've played the most and I like it. But I understand why some people may find it boring.
Fallout 3 is Oblivion with Guns and nothing will ever change that.

Fallout New Vegas would have been much better if it had used another engine and a different perspective. In fact I would go as far as pointing out that all the problems with FNV can be traced back to F3.
I've played FO3 since release, pretty much, for many, many hours. Usually, I create one character and stick to that forever, but in FO3, after things got boring with the first playthrough, I did a second one for the first time in all of my RPG history.

Fallout Wanderer's Edition (FWE) on hardcore settings, Feng Shui to decorate and tweak my Megaton house just a bit [containers, mainly] and many mods more are what defined, and still does define, that second playthrough. And I'm still not tired of it. Only reason I stopped playing is I've never played New Vegas before, which is what I'm doing now. Over 100h as of now, modded in mostly the same way as FO3.

To me, somehow, NV seems so much smaller. The map / world, I mean. I feel like I can walk for a long while with not much purpose, and it's all plain and empty - desert, of course. In FO3, there was much more to see in the same amount of space, and FO3 seems so much bigger to me, in terms of map size and stuff on it. Might be just a feeling, maybe they're identical in pure dimensions, but NV sure felt weirdly empty my first time around.

I like both games. As for which I'll end up liking better, we'll see. The casino games are a bonus, for sure - but then again, there are other annoying things tied to those, too and I barely ever enter the casinos because of that.

Well, bottom line: In all Bethesda Games, Fallout or Elder Scrolls, do not, I repeat, do NOT turn your back to mods. There's some ridiculously awesome shiz out there that will improve your game of choice.

... and I loved the STALKER games to death, too. If you've got them all, I recommend checking out STALKER Call of Chernobyl, which fuses all the maps together.
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Gloomseeker: Fallout 3 is Oblivion with Guns and nothing will ever change that.
Actually, from what I read when the game was first released, Fallout 3 is Morrowind with Guns. Specifically, accuracy is stat-based, not collision based.

Incidentally, I would rather play a TES game than a modern (3 or later) Fallout for two main reasons:
1. I prefer the fantasy setting with magic to the post-apocalyptic setting with guns.
3. The Elder Scrolls series has fun features like the spellmaker, enchantment, and alchemy; I am not aware of any similar feature in modern Fallout (are there any?); it is those features that I find incredibly fun, and are what got me interested in the Elder Scrolls series in the first place.
I have enjoyed all of the TES and Fallout series since around 1996; however for some reason, I was the most disappointed with Fallout 4 even though I invested around 350+ hours in the game.