Posted April 01, 2010
xaemar
Surreal arts
xaemar Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2010
From Canada
Petrell
Anonymous User
Petrell Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From Finland
Posted April 01, 2010
Change log
Major Changes:
--------------
• Complete dialogue overhaul for every RP location and character
The dialogue in the RP often left much to be desired and it never quite fit with the rest of the vanilla dialogue. Well, this should no longer be the case and nearly all the dialogue at RP locations has been rewritten and should seamlessly fit into the rest of the game. A big thanks to community member Dravean for his help in this area.
• Kaga Redone
Kaga has been completely overhauled to be more true to his original intent. His encounters are no longer scripted sequences and nor are they forced. Kaga's encounters are just like normal encounters, but deadly ones at that. You'll get some dialogue to go along with it too, but it has completely been rewritten.
• Complete overhaul of the EPA
This location has been completely redesigned to be bigger and better than ever - new map, new dialogue, new quests, new secrets, etc. A big thanks to Pixote for his awesome mapping and graphic skills.
• 3 new recruitable npcs available
To go along with the EPA overhaul, there are now 3 npcs that can join you which are found there. The one you get depends upon the skills you have chosen to develop.
• Improvements to every RP location
Not only has the dialogue improved at every RP location, but the quests have also been altered. The quests at these locations have been improved and new ones have even been added.
• Shi Submarine
Sailing to the Enclave no longer requires just fixing up the Tanker. The undead guardian of San Francisco is preventing anything from entering or leaving the harbor and something has to be done about it. This content has finally been realized thanks to the beautiful graphic work of community member Continuum.
• Improved maps
Both vanilla and RP locations look better than ever thanks to help of community member Pixote.
• Vertibird is no longer flyable to the Enclave, but...
You no longer can fly a vertibird to the Enclave, as there really wasn't enough evidence supporting the intent of this. It didn't even make sense logically - how could everyone from your tribe, etc fit on board? However, evidence instead points to the intent for the player to stowaway on a vertibird during the Salvatore-Enclave transaction. Thus, in much the same way as the player could get to the Military Base in F1 at an earlier time than usual, the same concept is now possible in F2. The chance of survival is slim, but it's not impossible.
Other Changes:
--------------
• Updated Sfall to the latest version currently out (2.6a).
• Source of the "too many items bug" seems to have been found and fixed. Hoarders rejoice!
• All party members will now give text floats when crippled, radiated, poisoned, etc.
• Elevators at the EPA now act like elevators in the rest of the game (no dialogue window).
• New graphics for the cryogenic chambers as well as a new electric chair.
• Expanded Doctor Jones' (Vault 15) dialogue to bring better closure to him.
• Unlocked dialogue where The Corsican Brothers give special comments for selected Pornstar names.
• It is now possible to smell the cologne on Cody's dead body and deduce that Jules is the killer.
• You can now gain citizenship at Vault City from Lynette by blowing up Gecko's reactor. She said she would give you it, but never did. It's good to be evil.
• New and improved town map for the Abbey.
• Added "special surprise" found only after beating the game. Just travel the Wastes after beating the game and you will find this nice treat!
• Unlocked dialouge with the Enlightened One in NCR.
• Unlocked dialogue with the President discussing the Vice Presidents role in the Project.
• Added night version of the wasteland background used for NPC talking heads.
• New Child Killer karma title.
New/Modified Installer Extras:
------------------------------
• New AP Ammo mod included which fixes the problem of hitting for 0 damage (Horrigan, etc).
• Added option in the installer for new animations for the Sniper, Hunting Rifle, FN Fal and Wakizashi courtesy of Josan12.
• Added option in the installer for animations when smoking cigarettes and drugs found at EPA. Smoking too much gives you the "Smoker" karma title. Courtesy of Josan12.
• NPC Armor mod now has animations for Cassidy wearing leather armor. Courtesy of x'il.
• NPC Armor mod now has animations for Myron when he is wearing Combat armor and Power armor. Courtesy of Josan12.
• Mash's High Resolution mod. Play Fallout 2 at resolutions greater than 640x480!
Bug Fixes:
----------
• Bug with Aunt Morlis and the Flint has been corrected.
• Having sex with Slim Picket now correctly removes the Virgin of the Waste rep.
• Fixed obscure bug with Torr and unexpectedly failing his quest.
• Conditions for encountering the Gecko Verti Assault have been corrected. It was possible to not encounter them even though you were supposed to.
• Corrected numerous bugs with the Vault Village questline. This quest should now work as intended no matter the path chosen.
• It is no longer possible to go on a Broken Hills cattle drive after putting Chad in jail.
• Corrected a dialogue scripting error in the listing of vaults from the Vault 13 computer.
• Corrected a dialogue scripting error when returning the stolen body to the Shi.
• Corrected several bugs with taking the Vertibird to the Enclave (unable to continue playing the game after beating it, ending slides coming up too early, etc) --this is no longer relevant for RP 2.0, but it was left in for reference since it did happen for an internal release.
• If you kill everyone at the Primitive Tribe, you can now enter the cave on the shoreside.
• Inhabitants of the Primitive Tribe no longer display "error" as text floats when you are a Slaver.
• It is no longer possible to speak with the Primitive Tribe leader from outside the tent without first having had permission to enter.
• Fixed Windows 9x crash bug when entering the Primitive Tribe.
• Fixed issue with car disappearing from the Primitive Tribe.
• Corrected map holes at the Abbey which allowed critters to go outside the visible part of the map.
• Giving Brother Paul at the Abbey the botany disk no longer displays a dialogue option of "error".
• Corrected bug which allowed for infinite xp when repairing the broken water pump at the Abbey.
• Fixed various scripting issues with McGee in New Reno.
• It is no longer possible to have the initial conversation with the leader of the Slaver Camp more than once.
• Changed the weapons the Slavers at the Slaver camp have for game balance.
• The Slavers at the Slaver camp will no longer run off the map thus preventing the Sulik Sister quest from becoming unfinishable.
• The Slavers at the Slaver camp will now correctly react when stolen from.
• Time now correctly passes when you travel to and fro the Primitive Tribe and Slaver camp (not via the world map)
• Fixed bugged stats with the drugs found at the EPA.
• Removed remote dynamite from the EPA as game limitations prevented it from working as it should.
• Fixed bug with Skynet (and hopefully others) which would randomly prevent them from leveling.
• Abbey map tweaked for improved playability.
• Corrected even more typos/grammar mistakes.
• If Marcus or Myron die after the fight with Horrigan but before viewing the ending slides the game would say they died years later. This has been fixed.
• The ending slides for the Hubologists is no longer randomly chosen but dependent upon what you do for them.
• Numerous other bug fixes/code optimizations I forgot to keep track of (or are not worth mentioning in detail). More bug free than ever!
• Nearly a hundred original game bugs squashed that were not yet fixed by my unofficial patch. Most notably a work around for the too many items bug and a fix for Cassidy forgetting his combat settings.
Major Changes:
--------------
• Complete dialogue overhaul for every RP location and character
The dialogue in the RP often left much to be desired and it never quite fit with the rest of the vanilla dialogue. Well, this should no longer be the case and nearly all the dialogue at RP locations has been rewritten and should seamlessly fit into the rest of the game. A big thanks to community member Dravean for his help in this area.
• Kaga Redone
Kaga has been completely overhauled to be more true to his original intent. His encounters are no longer scripted sequences and nor are they forced. Kaga's encounters are just like normal encounters, but deadly ones at that. You'll get some dialogue to go along with it too, but it has completely been rewritten.
• Complete overhaul of the EPA
This location has been completely redesigned to be bigger and better than ever - new map, new dialogue, new quests, new secrets, etc. A big thanks to Pixote for his awesome mapping and graphic skills.
• 3 new recruitable npcs available
To go along with the EPA overhaul, there are now 3 npcs that can join you which are found there. The one you get depends upon the skills you have chosen to develop.
• Improvements to every RP location
Not only has the dialogue improved at every RP location, but the quests have also been altered. The quests at these locations have been improved and new ones have even been added.
• Shi Submarine
Sailing to the Enclave no longer requires just fixing up the Tanker. The undead guardian of San Francisco is preventing anything from entering or leaving the harbor and something has to be done about it. This content has finally been realized thanks to the beautiful graphic work of community member Continuum.
• Improved maps
Both vanilla and RP locations look better than ever thanks to help of community member Pixote.
• Vertibird is no longer flyable to the Enclave, but...
You no longer can fly a vertibird to the Enclave, as there really wasn't enough evidence supporting the intent of this. It didn't even make sense logically - how could everyone from your tribe, etc fit on board? However, evidence instead points to the intent for the player to stowaway on a vertibird during the Salvatore-Enclave transaction. Thus, in much the same way as the player could get to the Military Base in F1 at an earlier time than usual, the same concept is now possible in F2. The chance of survival is slim, but it's not impossible.
Other Changes:
--------------
• Updated Sfall to the latest version currently out (2.6a).
• Source of the "too many items bug" seems to have been found and fixed. Hoarders rejoice!
• All party members will now give text floats when crippled, radiated, poisoned, etc.
• Elevators at the EPA now act like elevators in the rest of the game (no dialogue window).
• New graphics for the cryogenic chambers as well as a new electric chair.
• Expanded Doctor Jones' (Vault 15) dialogue to bring better closure to him.
• Unlocked dialogue where The Corsican Brothers give special comments for selected Pornstar names.
• It is now possible to smell the cologne on Cody's dead body and deduce that Jules is the killer.
• You can now gain citizenship at Vault City from Lynette by blowing up Gecko's reactor. She said she would give you it, but never did. It's good to be evil.
• New and improved town map for the Abbey.
• Added "special surprise" found only after beating the game. Just travel the Wastes after beating the game and you will find this nice treat!
• Unlocked dialouge with the Enlightened One in NCR.
• Unlocked dialogue with the President discussing the Vice Presidents role in the Project.
• Added night version of the wasteland background used for NPC talking heads.
• New Child Killer karma title.
New/Modified Installer Extras:
------------------------------
• New AP Ammo mod included which fixes the problem of hitting for 0 damage (Horrigan, etc).
• Added option in the installer for new animations for the Sniper, Hunting Rifle, FN Fal and Wakizashi courtesy of Josan12.
• Added option in the installer for animations when smoking cigarettes and drugs found at EPA. Smoking too much gives you the "Smoker" karma title. Courtesy of Josan12.
• NPC Armor mod now has animations for Cassidy wearing leather armor. Courtesy of x'il.
• NPC Armor mod now has animations for Myron when he is wearing Combat armor and Power armor. Courtesy of Josan12.
• Mash's High Resolution mod. Play Fallout 2 at resolutions greater than 640x480!
Bug Fixes:
----------
• Bug with Aunt Morlis and the Flint has been corrected.
• Having sex with Slim Picket now correctly removes the Virgin of the Waste rep.
• Fixed obscure bug with Torr and unexpectedly failing his quest.
• Conditions for encountering the Gecko Verti Assault have been corrected. It was possible to not encounter them even though you were supposed to.
• Corrected numerous bugs with the Vault Village questline. This quest should now work as intended no matter the path chosen.
• It is no longer possible to go on a Broken Hills cattle drive after putting Chad in jail.
• Corrected a dialogue scripting error in the listing of vaults from the Vault 13 computer.
• Corrected a dialogue scripting error when returning the stolen body to the Shi.
• Corrected several bugs with taking the Vertibird to the Enclave (unable to continue playing the game after beating it, ending slides coming up too early, etc) --this is no longer relevant for RP 2.0, but it was left in for reference since it did happen for an internal release.
• If you kill everyone at the Primitive Tribe, you can now enter the cave on the shoreside.
• Inhabitants of the Primitive Tribe no longer display "error" as text floats when you are a Slaver.
• It is no longer possible to speak with the Primitive Tribe leader from outside the tent without first having had permission to enter.
• Fixed Windows 9x crash bug when entering the Primitive Tribe.
• Fixed issue with car disappearing from the Primitive Tribe.
• Corrected map holes at the Abbey which allowed critters to go outside the visible part of the map.
• Giving Brother Paul at the Abbey the botany disk no longer displays a dialogue option of "error".
• Corrected bug which allowed for infinite xp when repairing the broken water pump at the Abbey.
• Fixed various scripting issues with McGee in New Reno.
• It is no longer possible to have the initial conversation with the leader of the Slaver Camp more than once.
• Changed the weapons the Slavers at the Slaver camp have for game balance.
• The Slavers at the Slaver camp will no longer run off the map thus preventing the Sulik Sister quest from becoming unfinishable.
• The Slavers at the Slaver camp will now correctly react when stolen from.
• Time now correctly passes when you travel to and fro the Primitive Tribe and Slaver camp (not via the world map)
• Fixed bugged stats with the drugs found at the EPA.
• Removed remote dynamite from the EPA as game limitations prevented it from working as it should.
• Fixed bug with Skynet (and hopefully others) which would randomly prevent them from leveling.
• Abbey map tweaked for improved playability.
• Corrected even more typos/grammar mistakes.
• If Marcus or Myron die after the fight with Horrigan but before viewing the ending slides the game would say they died years later. This has been fixed.
• The ending slides for the Hubologists is no longer randomly chosen but dependent upon what you do for them.
• Numerous other bug fixes/code optimizations I forgot to keep track of (or are not worth mentioning in detail). More bug free than ever!
• Nearly a hundred original game bugs squashed that were not yet fixed by my unofficial patch. Most notably a work around for the too many items bug and a fix for Cassidy forgetting his combat settings.
Post edited April 01, 2010 by Petrell
Verwandlung
New User
Verwandlung Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2009
From Belgium
Posted April 01, 2010
When you have trouble playing with RP2.0 Install F2 and RP2.0 in a custom folder.
Post edited April 01, 2010 by Verwandlung
Petrell
Anonymous User
Petrell Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From Finland
Posted April 02, 2010
More precisely: ALWAYS intall games OUTSIDE program files folder! I repeat: ALWAYS!!!!!!!!!!
Install them to c:\games or something.
Also if you have older version of the Restoration Project installed you need to do reintall the game. Only intall RP over clean installation of the game!
Restoration Project 2.0.2b is up
Change log
Update 1 (2.0.1)
-New version of sfall (2.6b) which fixes the hero appearance mod breaking the players sound effects.
-You can no longer barter with Kaga (this was only the case with the first two encounters of Kaga)
-Going to Gecko with Brother Jason from the Abbey no longer sends you to a completely black screen.
-It was impossible to speak to the Shaman and tribal chief at the Primitive Tribe. In the info box it would say "you cannot reach it". This has been corrected. Note: You MUST enter the Primitive Tribe for the first time for this fix to work.
Update 2 (2.0.2)
-Already includes all changes in update 1
-Fixed several maps where the rug under a critter would prevent the player from speaking to the critter.
-Mom would give "Error" as her response after you help her setup the orphanage. This has been fixed.
-Cassidy would disappear if you asked him to remove his armor and had him run around unarmored. This has been fixed.
-Harry in Vault City had no inventory. This has been fixed.
-It was possible that AHS-7, Suze, and a table at one of the gun merchants in San Fran would not operate correctly due to the map changes in this release. This shouldn't be a problem now.
Update 2b (2.0.2b)
-Already includes all changes in update 1 and 2
-Farrel in Modoc was also plagued by the unable to talk issue, due to the rug under him. This has been corrected.
Note that the full installer has also been updated (even if it still named F2_Restoration_Project_2.0.exe). I believe you should grap this instead of the quick fixes as there were problems with original 2.0 installer that are now fixed in the new one.
Post edited April 02, 2010 by Petrell
kebsis
New User
kebsis Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From United States
Posted April 02, 2010
Hey, I'm having some trouble running RP2, it gives the game the 'acid trip' graphics bug that's common in Gog's Interstate-76. I'm not sure I understand what you're saying above...are you saying that having the game installed in program files/gog/fallout2 can cause problems like that?
Petrell
Anonymous User
Petrell Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From Finland
Posted April 02, 2010
kebsis: Hey, I'm having some trouble running RP2, it gives the game the 'acid trip' graphics bug that's common in Gog's Interstate-76. I'm not sure I understand what you're saying above...are you saying that having the game installed in program files/gog/fallout2 can cause problems like that?
No, the problems I'm talking about are related to UAC (User Account Control) security feature in Vista/Win7 preventing modifications to program files folder. Effects vary from failed or broken installations of games/mods/patches, unability to change settings, unability to save game or find save games and so forth. There are ways around these problems like running the games and installers as administrator but they are not fool proof and I have personal experience with UAC preventing installation of MS Live Messanger no less. Only effective solution was to disable UAC entirely (I tried every solution I could find).
As for color problem, it seems related to Vista/Win7 (or 64-bis OS) as well. There are few solutions you may try found in this topic.
Petrell
Anonymous User
Petrell Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From Finland
Posted April 03, 2010
Restoration Project version 2.0.2c is up!
Change log
-Entering Navarro would instantly send you to the vertibird part of the map. There was some debug code left in by mistake. This has been fixed.
-You could not talk with Farrel if you blew up the shitter (due to the rug issue that plagued him on the other level of the map). This has been fixed. Note: You must enter the Modoc Inn map for the first time for the fix to work.
-Some minor desert random encounter map changes. No need to worry about this.
Change log
-Entering Navarro would instantly send you to the vertibird part of the map. There was some debug code left in by mistake. This has been fixed.
-You could not talk with Farrel if you blew up the shitter (due to the rug issue that plagued him on the other level of the map). This has been fixed. Note: You must enter the Modoc Inn map for the first time for the fix to work.
-Some minor desert random encounter map changes. No need to worry about this.
metaslugx
Augustus Caesar
metaslugx Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2010
From United States
Posted April 04, 2010
*Jaw hits the floor*
Holy. Crap.
Holy. Crap.
HertogJan
Running late
HertogJan Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2009
From Netherlands
Posted April 06, 2010
Thanks for informing us.
Downloading it now.
Downloading it now.
Petrell
Anonymous User
Petrell Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From Finland
Posted April 07, 2010
<span class="bold">Restoration Project version 2.0.2d is up!</span>
Change log:
-Removed the unimplemented vault door at V15 which prevented players from entering the vault. You must enter the vault area for the first time for the fix to work - Just the vault area, not the squatter area or the shack with the elevator.
Change log:
-Removed the unimplemented vault door at V15 which prevented players from entering the vault. You must enter the vault area for the first time for the fix to work - Just the vault area, not the squatter area or the shack with the elevator.
Post edited April 07, 2010 by Petrell
SHADOW-XIII
New User
SHADOW-XIII Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2010
From United Kingdom
Posted April 20, 2010
RP 2.1 is coming at the end of this month or in May, will include loads of fixes, 2.0.x will include only critical ones.
Restoration Project version 2.0.2e is up!
Change log:
-Already includes all previous updates
-Fix for Den slowdowns.
-Fix for Gecko-Enclave Verti encounter slowdowns.
-Fix for a problem with repair message for EPA Robot Control Computer.
-Fix for NPC's lockers at the EPA - would open when they shouldn't, etc.
-Fixed crash with Francis when confronting him about the note.
-Fix for inability to complete missing person quest at Broken Hills.
-Fixes to appearance mod (Fixes issues of corruption after saving in combat) Still not recommended to save in combat!
-Fixed issue with Balthas, which causes him to mimic the dialogue of whatever previous character you talked to when speaking about Johnny.
-Fixed issue with the Brain, which causes him to mimic the dialogue of whatever previous character you talked to.
-Fixed crash when completing the Primitive tribe merchant exchange.
-Fixed dialogue loop for dumb characters when speaking with Kaga.
-Fixed problem with Carlson's gate guard not giving the option to enter. - You MUST enter this section of NCR for the first time for this fix to work.
-Various map fixes.
Restoration Project version 2.0.2e is up!
Change log:
-Already includes all previous updates
-Fix for Den slowdowns.
-Fix for Gecko-Enclave Verti encounter slowdowns.
-Fix for a problem with repair message for EPA Robot Control Computer.
-Fix for NPC's lockers at the EPA - would open when they shouldn't, etc.
-Fixed crash with Francis when confronting him about the note.
-Fix for inability to complete missing person quest at Broken Hills.
-Fixes to appearance mod (Fixes issues of corruption after saving in combat) Still not recommended to save in combat!
-Fixed issue with Balthas, which causes him to mimic the dialogue of whatever previous character you talked to when speaking about Johnny.
-Fixed issue with the Brain, which causes him to mimic the dialogue of whatever previous character you talked to.
-Fixed crash when completing the Primitive tribe merchant exchange.
-Fixed dialogue loop for dumb characters when speaking with Kaga.
-Fixed problem with Carlson's gate guard not giving the option to enter. - You MUST enter this section of NCR for the first time for this fix to work.
-Various map fixes.
Post edited April 20, 2010 by SHADOW-XIII