BiskutMentega: That's one major flaw. No mod can fix this?
I've tried AP rounds on super mutants, AP round is still far inferior. I guess I will need to find bigger guns with better punch. Bigger caliber = more damage right? Because Marcus' minigun does zero damage on the Super Duper Mutants.
Jegriva: For Fallout 2 exists a mod called YAAM (
http://falloutmods.wikia.com/wiki/YAAM_%28Yet_Another_Ammo_Mod%29) that implement a new (and similar to the one used in New Vegas) system for bullet damage.
The mod is included in the Restoration Project 2.2.
http://www.killap.net/
I've completed the game with an older version of the RP (1.x? whatever it was prior to 2.2 Beta), and I switched YAAM on in that one (it was also included in that version, although it may have been an older YAAM version for all I know).
From what I remember, against armored targets (anything better than basic leather armour I think), the AP ammo was significantly better than the JHP ammo. When the enemies wear stronger armour (metal and above) you really notice it - in that the JHP ammo will often do zero damage due to not being able to penetrate, while AP will rip through them.
I used the FN-FAL a fair bit in that version of the RP, and it was actually pretty decent and used it for a fair while - better damage than the Assault rifle, despite its ammo not being as penetrative (I guess the rounds it fires on auto make up for it). Naturally, there are way better weapons, plasma being up there, but the heavy weapons are crazy.
I played through it once using heavy weapons for my main character, and although my personal preference would lean toward plasma, guns like the Bozar are pretty good if you have the strength and skills. With YAAM at Vault 13, I was tearing through Deathclaws in one-two turns. Minigun was similarly lethal from memory. You just have to get close enough to get lots of hits in so the shot doesn't scatter too much.
Also laser weapons still don't live up to the hype, and they are very quickly outclassed by plasma weapons (less range/accuracy was never a problem for me).
You will discover some awesome conventional weaponry though, if you haven't already. I'm pretty sure that these were pretty damaging in the vanilla F2 as well - they were pretty awesome when I used them with YAAM that's for sure. I am of course referring to the Gauss gun and Gauss pistol, which use the 2mm EC. Prior to that, those guns that use the 4.7mm caseless are nothing to sneeze at. Basically, they refute the bigger caliber = bigger punch theory. :)
Fun thing to try: with YAAM on, when you get to the rig, charge head-first into the turrets... ;)
BTW, has anyone tried the RP (or F2 in general) simply with Glovz's Damage fix? Apparently this fixes some of the major "bugs" with the ammo but it doesn't radically alter the formula lika YAAM does. I'd be interested in anyone's thoughts on how this compares to Vanilla F2 or to F2 with YAAM.