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Hi Devs.
Using a Striker ship with 3 weapon slots.
I noticed that if I deplete one weapons energy bar and switch to another one, I immediately get a full energy bar. This happens with all 3 slots, so I can shoot with one weapon while the others recharge in the background.
Is this the purpose? Wouldn't it be better if the weapons energy bar was shared by all weapon slots?
So if I depleted the weapon's energy, and switched to another, I still had to wait for the recharge?

Thanks for the amazing game.
Cheers.
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Johnny_Hazzard: Hi Devs.
Using a Striker ship with 3 weapon slots.
I noticed that if I deplete one weapons energy bar and switch to another one, I immediately get a full energy bar. This happens with all 3 slots, so I can shoot with one weapon while the others recharge in the background.
Is this the purpose? Wouldn't it be better if the weapons energy bar was shared by all weapon slots?
So if I depleted the weapon's energy, and switched to another, I still had to wait for the recharge?

Thanks for the amazing game.
Cheers.
Hey Johnny,

this is very much intended to keep up the pacing and encourage switching between different weapons.
Otherwise the player would need to 'run' from enemies more frequently.
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RFG_Ingmar: this is very much intended to keep up the pacing and encourage switching between different weapons.
Otherwise the player would need to 'run' from enemies more frequently.
Not sure, but wasn't there a consumable to replenish the weapon energy ?

And btw. it even work's with just 2 weapon slots, but that maybe depend on the core and weapons you use.
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RFG_Ingmar: this is very much intended to keep up the pacing and encourage switching between different weapons.
Otherwise the player would need to 'run' from enemies more frequently.
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Canute: Not sure, but wasn't there a consumable to replenish the weapon energy ?

And btw. it even work's with just 2 weapon slots, but that maybe depend on the core and weapons you use.
Indeed, if you use two weapons of the same type in two weapon slots, you can cycle through them and have continuous fire. It takes away the need of an energy recharge consumable.
But on the down side, you loose some flexibility to react to some enemy types.
For example: Fighting a bloodstar overseer (lots of kinetic armor), isn't the best idea if your ship is sporting two pulse laser and nothing else. But then, there is also crafting.