Posted May 12, 2021
Hello Devs.
Back to report another find: On some areas with large nebulas, like the Nephtys mining station, and also in the map screen, there's a noticeable slowdown on the frame rate.
Specially when trying to open the map in an area with heavy nebulas.
Also, map takes time to load, aprox 30 seconds.
I'll post here my pc specs again:
Intel I5-5200U Quad 2.29Ghz
8 GB RAM
GEFORCE 930M
HD Toshiba 1TB
I think this issue is connected to old GPUs and their handling of shaders and dynamic light/shadows.
It would greatly help players with weaker Pcs if there were options to disable post-processing, anti-alias, number of dynamic lights, and volumetrics.
I know this is the trend on modern games, but think about it, look back at Everspace 1. You can ramp up effects as much as you like, but you will hardly achieve something more beautiful than Everspace 1. For me, it is an example of aesthetic quality. And it plays smoothly on my PC.
Cheers.
Back to report another find: On some areas with large nebulas, like the Nephtys mining station, and also in the map screen, there's a noticeable slowdown on the frame rate.
Specially when trying to open the map in an area with heavy nebulas.
Also, map takes time to load, aprox 30 seconds.
I'll post here my pc specs again:
Intel I5-5200U Quad 2.29Ghz
8 GB RAM
GEFORCE 930M
HD Toshiba 1TB
I think this issue is connected to old GPUs and their handling of shaders and dynamic light/shadows.
It would greatly help players with weaker Pcs if there were options to disable post-processing, anti-alias, number of dynamic lights, and volumetrics.
I know this is the trend on modern games, but think about it, look back at Everspace 1. You can ramp up effects as much as you like, but you will hardly achieve something more beautiful than Everspace 1. For me, it is an example of aesthetic quality. And it plays smoothly on my PC.
Cheers.