Posted February 04, 2021
high rated
Patch Notes - 0.4.16428 - Changelog
Hi there!
We have just updated the game with a few new options, a number of tweaks and bugfixes as well as some performance optimizations. Here's the detailed list of changes:
Features
- Added centered crosshair mouse controls
- Added option to show mouse deadzone on screen
- Added option to show HUD center on screen
Tweaks
- Improved planet surface performance
- General performance improvements
- Savegames are now compressed sizing them down to about 5% of the previous size
- Added ingame option to delete manually created save games
- Reduced supralight visual effects intensity
- Reduced cruise mode visual effect in first person mode
- Improved camera dynamics in cockpit view
- Unused Energy Coils and Batteries will now go back to their original position if you re-enter the location/load a savegame
- Mine sweeper job can be solved by disarming mines as well
- During Outlaw Chief boss fight Drones now focus the player more so they won't fly away too far
- The normal shield of the Outlaw Chief boss will not recharge, if the "unbreakable" shield is depleted
- Save headlights on/off state
- Made option slider percentage bars clickable
- Show ingame dialogs on top of unlock messages
- Reduced opacity of Early Access banner
Balancing
- Increased Gunship ULT (Turret) charge amount per kill
- Reduced Gauss Cannon spread
- Increased Flak range
- Increased Thermo Gun energy consumption
- Reduced Thermo Gun range
- Reduced EMP Generator debuff duration
- Capital ships and freighters are now immune to "EMP" and "Webbed" debuffs
- Reduced Scout Weapon Range expertise bonus
Bugfixes
- Fixed crash when equipping consumables to another player ship before launching from hangar
- Fixed crash when selling a ship, returning to homebase and then switch ships (also retroactively fixes savegames)
- Fixed multiple Augments on a single attribute not applying correctly after loading
- Fixed engine trails sometimes missing after undocking
- Fixed ship being invisible when playing in no cockpit 1st person view and docking to a station other than homebase
- Fixed focus loss / stuck at save menu screen when using gamepad to overwrite an existing save game
- Fixed gamepad focus loss when buying a new ship and having it transferred to homebase
- Fixed installed equipment not being transferred to storage but being lost when selling a ship from homebase
- Fixed cockpit seat mesh sometimes being positioned behind the ship
- Fixed gamepad autoroll option affecting joystick (added separate option for joystick)
- Fixed not being able to rebind Left Mouse Button
- Fixed ships for sale sometimes having falsely increased stats
- Fixed signal decoders changing rarities in cargo after a new one has been picked up
- Fixed rebuy inventories of traders not clearing after leaving the location, leading to not being able to sell to trader
- Fixed Jumpgate VFX render sorting
- Fixed Energized Boost "Compressor" not correctly resetting duration after location change
- Fixed being able to enter photo mode during landing animation, resulting in a weird state
- Fixed revealed areas not staying revealed if you re-enter the location/load a savegame (e.g. caves, tunnels, secret rooms)
- Fixed Drone Spawners sometimes spawning drones inside of geometry
- Fixed Downtime Warrior perk not resetting for devices that refund charges or reset cooldowns
- Fixed multiple stacks of Downtime Warrior perk
- Fixed targeted devices being usable on "dead" enemies
- Fixed devices vanishing from shops
- Fixed fixed container loot not scaling to player level if location was entered with a lower player level first
- Fixed Flak projectiles not detonating nearby mines
- Fixed Recharge Speed Bonus of boosters having no effect
- Fixed wrong location image for currently active high-risk areas
- Fixed wrong position of a few HUD elements in ultra wide
- Fixed sensor modifier "Tag mines at 1500m range" not working correctly
- Fixed that some destructible walls cannot be destroyed by rockets
- Fixed Magnetic Repulsor mode "Serial Pusher" adding multiple charges
- Fixed Perk Upgrade animation gets stuck and blocks screen
- Fixed Various navigation and refresh bugs in crafting screen
- Fixed some affixes that do not make sense on all weapons
- Fixed some typos
Hi there!
We have just updated the game with a few new options, a number of tweaks and bugfixes as well as some performance optimizations. Here's the detailed list of changes:
Features
- Added centered crosshair mouse controls
- Added option to show mouse deadzone on screen
- Added option to show HUD center on screen
Tweaks
- Improved planet surface performance
- General performance improvements
- Savegames are now compressed sizing them down to about 5% of the previous size
- Added ingame option to delete manually created save games
- Reduced supralight visual effects intensity
- Reduced cruise mode visual effect in first person mode
- Improved camera dynamics in cockpit view
- Unused Energy Coils and Batteries will now go back to their original position if you re-enter the location/load a savegame
- Mine sweeper job can be solved by disarming mines as well
- During Outlaw Chief boss fight Drones now focus the player more so they won't fly away too far
- The normal shield of the Outlaw Chief boss will not recharge, if the "unbreakable" shield is depleted
- Save headlights on/off state
- Made option slider percentage bars clickable
- Show ingame dialogs on top of unlock messages
- Reduced opacity of Early Access banner
Balancing
- Increased Gunship ULT (Turret) charge amount per kill
- Reduced Gauss Cannon spread
- Increased Flak range
- Increased Thermo Gun energy consumption
- Reduced Thermo Gun range
- Reduced EMP Generator debuff duration
- Capital ships and freighters are now immune to "EMP" and "Webbed" debuffs
- Reduced Scout Weapon Range expertise bonus
Bugfixes
- Fixed crash when equipping consumables to another player ship before launching from hangar
- Fixed crash when selling a ship, returning to homebase and then switch ships (also retroactively fixes savegames)
- Fixed multiple Augments on a single attribute not applying correctly after loading
- Fixed engine trails sometimes missing after undocking
- Fixed ship being invisible when playing in no cockpit 1st person view and docking to a station other than homebase
- Fixed focus loss / stuck at save menu screen when using gamepad to overwrite an existing save game
- Fixed gamepad focus loss when buying a new ship and having it transferred to homebase
- Fixed installed equipment not being transferred to storage but being lost when selling a ship from homebase
- Fixed cockpit seat mesh sometimes being positioned behind the ship
- Fixed gamepad autoroll option affecting joystick (added separate option for joystick)
- Fixed not being able to rebind Left Mouse Button
- Fixed ships for sale sometimes having falsely increased stats
- Fixed signal decoders changing rarities in cargo after a new one has been picked up
- Fixed rebuy inventories of traders not clearing after leaving the location, leading to not being able to sell to trader
- Fixed Jumpgate VFX render sorting
- Fixed Energized Boost "Compressor" not correctly resetting duration after location change
- Fixed being able to enter photo mode during landing animation, resulting in a weird state
- Fixed revealed areas not staying revealed if you re-enter the location/load a savegame (e.g. caves, tunnels, secret rooms)
- Fixed Drone Spawners sometimes spawning drones inside of geometry
- Fixed Downtime Warrior perk not resetting for devices that refund charges or reset cooldowns
- Fixed multiple stacks of Downtime Warrior perk
- Fixed targeted devices being usable on "dead" enemies
- Fixed devices vanishing from shops
- Fixed fixed container loot not scaling to player level if location was entered with a lower player level first
- Fixed Flak projectiles not detonating nearby mines
- Fixed Recharge Speed Bonus of boosters having no effect
- Fixed wrong location image for currently active high-risk areas
- Fixed wrong position of a few HUD elements in ultra wide
- Fixed sensor modifier "Tag mines at 1500m range" not working correctly
- Fixed that some destructible walls cannot be destroyed by rockets
- Fixed Magnetic Repulsor mode "Serial Pusher" adding multiple charges
- Fixed Perk Upgrade animation gets stuck and blocks screen
- Fixed Various navigation and refresh bugs in crafting screen
- Fixed some affixes that do not make sense on all weapons
- Fixed some typos
Post edited February 04, 2021 by RFG_Uyu