Posted April 05, 2020
Please note that this thread is updated by us and that we are already addressing and evaluating all known problems.
Why do Water Carriers do not use water that is stored in Rain Collectors?
Settlers prefer the Jetty and the Well over the Rain Collector. They do this to give the Rain Collectors time to fill up and be full if the lake dries up during a drought.
Why do settlers die even if enough water/food is available?
Settlers have to walk to the Watertower/storage to get water and food. If those buildings are too far away, the settler might die of thirst/starvation while trying to reach the source.
Why do children not move into a free house?
Children only move into houses if their parents live there as well.
Why do we need a Refinery when Recyclers do the same job?
The Refinery works much faster than the Recycler and stands as an upgrade to the building. It's size and construction costs are a hinderance though when placing it in your settlement. Recyclers can be used to craft resources very close to the building (e.g. the tailors shop or the workshop) that need those resources.
Why are my people sad even though i have a Graveyard?
The Gravekeeper/Mortician needs to collect the corpses in order to remove them form from your settlement. Ss long as they remain uncollected the debuff appears.
The repair function is bugged or builders do not want to repair stuff!
After a sandstorm nearly all of your buildings are damaged. A builder has to collect the resources needed for the repairing and bring those to the building. If your settlement consists of dozens of buildings (which it often does at that time) your builder will take quite long to do so. The more builders you have the faster your buildings will be repaired.
Why is "Build next" not doing exact that?
Builders will only start constructing a building if all resources are brought to the construction site. These resources are brought to the construction site by all your settlers (not just the builders). Since the settlers, that are not builders ignore the "Build Next" button, it might happen that other buildings are constructed first.
After a sandstorm or drought settlers consume more food and water?
Your settlers always consume the same amount of water and food. The problem lies not within the settlers consumption but rather in the water/food production. During a drought all plants wither away. Your fields need to regrow and berries/mushrooms need some time to recover as well. This means that your production is severely cut down, which might be perceived as an increase of food consumption by your settlers.
We fixed that already!
Why can I not cover my orchards, but cultivated fields?
We implemented this because the trees planted in orchards are to high to place a cover over them. Orchards produce significantly more food then cultivated fields. In order to balance this we gave the fields the advantage of being able to be covered.
What is the importance of a Market?
The market moves resources out of your storage halls and into the market. Settlers now have a centralized place where they can get their food/water/tools/protective clothing/medicine etc. They have to spend less time wandering around to collect everything they need.
My settlers wont stop producing kids - is there a way to stop this?
There is no stop function right now. As long as there are free cabins your settlers will produce children.The most reliable option right now is to build shelters. Settlers who live in shelters do not produce more offspring.
After 90% of my settlers are dead, I cannot recover. This seems unfair!
This problem often shows itself in conjunction with a shortage of water/food. This usually happens after a drought, when your food and water production suffered a significant hit. During a drought all plants wither away. Your fields need to regrow and berries/mushrooms need some time to recover as well. This means that your production is severely cut down, which can cause your settlers to be unable to produce enough resources to feed themselves.
Settlers die to fast or do not live long enough!
This is correct. We are currently working on making this more balanced and do not punish the player to hard.
We hope this covers a lot of your questions and concerns. We are sorry for the inconvenience and hope you still enjoy the game. We try hard to adapt the game as soon as possible so that the mentioned problems do not occur anymore or appear comprehensible. Thanks for the detailed and extensive feedback!
Why do Water Carriers do not use water that is stored in Rain Collectors?
Settlers prefer the Jetty and the Well over the Rain Collector. They do this to give the Rain Collectors time to fill up and be full if the lake dries up during a drought.
Why do settlers die even if enough water/food is available?
Settlers have to walk to the Watertower/storage to get water and food. If those buildings are too far away, the settler might die of thirst/starvation while trying to reach the source.
Why do children not move into a free house?
Children only move into houses if their parents live there as well.
Why do we need a Refinery when Recyclers do the same job?
The Refinery works much faster than the Recycler and stands as an upgrade to the building. It's size and construction costs are a hinderance though when placing it in your settlement. Recyclers can be used to craft resources very close to the building (e.g. the tailors shop or the workshop) that need those resources.
Why are my people sad even though i have a Graveyard?
The Gravekeeper/Mortician needs to collect the corpses in order to remove them form from your settlement. Ss long as they remain uncollected the debuff appears.
The repair function is bugged or builders do not want to repair stuff!
After a sandstorm nearly all of your buildings are damaged. A builder has to collect the resources needed for the repairing and bring those to the building. If your settlement consists of dozens of buildings (which it often does at that time) your builder will take quite long to do so. The more builders you have the faster your buildings will be repaired.
Why is "Build next" not doing exact that?
Builders will only start constructing a building if all resources are brought to the construction site. These resources are brought to the construction site by all your settlers (not just the builders). Since the settlers, that are not builders ignore the "Build Next" button, it might happen that other buildings are constructed first.
After a sandstorm or drought settlers consume more food and water?
Your settlers always consume the same amount of water and food. The problem lies not within the settlers consumption but rather in the water/food production. During a drought all plants wither away. Your fields need to regrow and berries/mushrooms need some time to recover as well. This means that your production is severely cut down, which might be perceived as an increase of food consumption by your settlers.
We fixed that already!
Why can I not cover my orchards, but cultivated fields?
We implemented this because the trees planted in orchards are to high to place a cover over them. Orchards produce significantly more food then cultivated fields. In order to balance this we gave the fields the advantage of being able to be covered.
What is the importance of a Market?
The market moves resources out of your storage halls and into the market. Settlers now have a centralized place where they can get their food/water/tools/protective clothing/medicine etc. They have to spend less time wandering around to collect everything they need.
My settlers wont stop producing kids - is there a way to stop this?
There is no stop function right now. As long as there are free cabins your settlers will produce children.The most reliable option right now is to build shelters. Settlers who live in shelters do not produce more offspring.
After 90% of my settlers are dead, I cannot recover. This seems unfair!
This problem often shows itself in conjunction with a shortage of water/food. This usually happens after a drought, when your food and water production suffered a significant hit. During a drought all plants wither away. Your fields need to regrow and berries/mushrooms need some time to recover as well. This means that your production is severely cut down, which can cause your settlers to be unable to produce enough resources to feed themselves.
Settlers die to fast or do not live long enough!
This is correct. We are currently working on making this more balanced and do not punish the player to hard.
We hope this covers a lot of your questions and concerns. We are sorry for the inconvenience and hope you still enjoy the game. We try hard to adapt the game as soon as possible so that the mentioned problems do not occur anymore or appear comprehensible. Thanks for the detailed and extensive feedback!