Posted December 13, 2024
Survivors,
This update brings exciting new additions and improvements to enhance your journey! Traders now populate the world, offering unique loot, reputation missions, and an engaging bargaining system. The intermediate area connects zones with electricity using new power poles, a construction vehicle, and a detailed electricity overview. We also added animals to zones and you can now research the Hunting Lodge, where settlers actively hunt animals in their territory. Settlers now spend additional time in buildings and moving directly to construction sites, enhancing productivity and the “Wuselfaktor”.
As we wrap up the year, we'd like to thank you for your incredible support—Wonderful Holidays, Merry Christmas and a Happy New Year! Here’s to an even brighter 2025, Survivors!
-------------------
ADDED
- Achievements: Added 2 new achievements.
- Buildings: Added the Hunting Lodge. Hunters will hunt wild animals inside the field of influence.
- Buildings: Added the Sandmine building, so sand can be produced directly on a zone.
- Electricity: Added the ability to create and build power poles in the intermediate area to connect multiple zones with electricity.
- Electricity: Added an electricity overview.
- Electricity: Displaying energy network on the minimap.
- Research: You can now use resources for research from all zones combined.
- Settlers: Added animation sounds to settlers when working.
- Traders: Added 3 traders that spawn in specific locations in every sector of the map. Traders will also spawn in existing savegames!
- Traders: Added bargaining mechanic and special trader reputation missions.
- Traders: Added trading feature. Every trader has their own merchandise and special loot that you can buy in exchange for resources.
- Traders: Traders will appear on the minimap once discovered.
- Vehicles: Added a new vehicle designed to build power poles in the intermediate area.
FIXED
- Audio: Fixed badlands music playing on a zone.
- Audio: Fixed main menu music abruptly ending instead of fading out.
- Audio: Fixed overlapping music tracks when starting a new game session while one is already running.
- Buildings: Fixed error when canceling the deconstruction of a building.
- Expeditions: Expedition overview no longer shows outdated information (e.g., requirements).
- Expeditions: Fixed escape button behavior while a code riddle is open.
- Expeditions: Fixed error with the military base that caused the UI to disappear.
- Expeditions: Fixed labels not updating when spacebar was consistently pressed.
- Expeditions: Fixed roof wrongfully disappearing in the library expedition.
- Expeditions: Fixed several issues with the brewery expedition.
- Expeditions: Fixed several issues with the endzone expedition.
- Expeditions: Fixed several visual glitches in ruins and expeditions.
- Expeditions: Fixed spoilers for several seeds in greenhouse expeditions.
- Expeditions: Fixed trigger areas, several labels, and collision issues in the military base expedition.
- Expeditions: Fixed wrong progress meter for several expeditions.
- Localization: Several localization fixes.
- Map: Fixed trees appearing on roads.
- Maps: Fixed wrong bridges spawning.
- Missions: Fixed an issue with mission storages.
- Missions: Fixed potential error with unavailable data for missions.
- Missions: Voice-over is no longer skipped when restoring the last selection.
- Savegames: Several savegame fixes to prevent loading errors.
- UI: Fixed wrong selection history for last selected vehicles.
- Vehicles: Fixed several issues with wheels.
- Vehicles: Fixed auto-transfer of resources.
- Zones: Fixed ruin glitching over the zone border.
TWEAKED
- Audio: Tweaked several SFX volumes.
- Expeditions: Added lockpicks back to several expeditions.
- Expeditions: Added more loot to the military base expedition.
- Expeditions: Added several crates that require lockpicks to open.
- Expeditions: Changed dialog for code riddles to inform the player that they need to search for codes.
- Expeditions: Ensured better clickability of interactables inside greenhouses.
- Expeditions: The church expedition now has a unique safe code.
- Expeditions: Tweaked location of several safe codes.
- Expeditions: Tweaked several trigger areas.
- Minimap: Increased minimap size.
- Settlers: Builders now use more direct paths to construction sites for faster construction.
- Settlers: Tweaked settler textures to appear brighter.
- Settlers: Tweaked the work behavior of settlers, encouraging them to spend more time working in buildings, enhancing the "Wuselfaktor."
- Vehicles: Trade route vehicles now stop smoothly when paused on their trade route.
We're extremely grateful for your ongoing support! THANK YOU! Stay safe.
Your Teams from Gentlymad & Assemble | 0.8.9113.30445 #813b9c2d3
This update brings exciting new additions and improvements to enhance your journey! Traders now populate the world, offering unique loot, reputation missions, and an engaging bargaining system. The intermediate area connects zones with electricity using new power poles, a construction vehicle, and a detailed electricity overview. We also added animals to zones and you can now research the Hunting Lodge, where settlers actively hunt animals in their territory. Settlers now spend additional time in buildings and moving directly to construction sites, enhancing productivity and the “Wuselfaktor”.
As we wrap up the year, we'd like to thank you for your incredible support—Wonderful Holidays, Merry Christmas and a Happy New Year! Here’s to an even brighter 2025, Survivors!
-------------------
ADDED
- Achievements: Added 2 new achievements.
- Buildings: Added the Hunting Lodge. Hunters will hunt wild animals inside the field of influence.
- Buildings: Added the Sandmine building, so sand can be produced directly on a zone.
- Electricity: Added the ability to create and build power poles in the intermediate area to connect multiple zones with electricity.
- Electricity: Added an electricity overview.
- Electricity: Displaying energy network on the minimap.
- Research: You can now use resources for research from all zones combined.
- Settlers: Added animation sounds to settlers when working.
- Traders: Added 3 traders that spawn in specific locations in every sector of the map. Traders will also spawn in existing savegames!
- Traders: Added bargaining mechanic and special trader reputation missions.
- Traders: Added trading feature. Every trader has their own merchandise and special loot that you can buy in exchange for resources.
- Traders: Traders will appear on the minimap once discovered.
- Vehicles: Added a new vehicle designed to build power poles in the intermediate area.
FIXED
- Audio: Fixed badlands music playing on a zone.
- Audio: Fixed main menu music abruptly ending instead of fading out.
- Audio: Fixed overlapping music tracks when starting a new game session while one is already running.
- Buildings: Fixed error when canceling the deconstruction of a building.
- Expeditions: Expedition overview no longer shows outdated information (e.g., requirements).
- Expeditions: Fixed escape button behavior while a code riddle is open.
- Expeditions: Fixed error with the military base that caused the UI to disappear.
- Expeditions: Fixed labels not updating when spacebar was consistently pressed.
- Expeditions: Fixed roof wrongfully disappearing in the library expedition.
- Expeditions: Fixed several issues with the brewery expedition.
- Expeditions: Fixed several issues with the endzone expedition.
- Expeditions: Fixed several visual glitches in ruins and expeditions.
- Expeditions: Fixed spoilers for several seeds in greenhouse expeditions.
- Expeditions: Fixed trigger areas, several labels, and collision issues in the military base expedition.
- Expeditions: Fixed wrong progress meter for several expeditions.
- Localization: Several localization fixes.
- Map: Fixed trees appearing on roads.
- Maps: Fixed wrong bridges spawning.
- Missions: Fixed an issue with mission storages.
- Missions: Fixed potential error with unavailable data for missions.
- Missions: Voice-over is no longer skipped when restoring the last selection.
- Savegames: Several savegame fixes to prevent loading errors.
- UI: Fixed wrong selection history for last selected vehicles.
- Vehicles: Fixed several issues with wheels.
- Vehicles: Fixed auto-transfer of resources.
- Zones: Fixed ruin glitching over the zone border.
TWEAKED
- Audio: Tweaked several SFX volumes.
- Expeditions: Added lockpicks back to several expeditions.
- Expeditions: Added more loot to the military base expedition.
- Expeditions: Added several crates that require lockpicks to open.
- Expeditions: Changed dialog for code riddles to inform the player that they need to search for codes.
- Expeditions: Ensured better clickability of interactables inside greenhouses.
- Expeditions: The church expedition now has a unique safe code.
- Expeditions: Tweaked location of several safe codes.
- Expeditions: Tweaked several trigger areas.
- Minimap: Increased minimap size.
- Settlers: Builders now use more direct paths to construction sites for faster construction.
- Settlers: Tweaked settler textures to appear brighter.
- Settlers: Tweaked the work behavior of settlers, encouraging them to spend more time working in buildings, enhancing the "Wuselfaktor."
- Vehicles: Trade route vehicles now stop smoothly when paused on their trade route.
We're extremely grateful for your ongoing support! THANK YOU! Stay safe.
Your Teams from Gentlymad & Assemble | 0.8.9113.30445 #813b9c2d3
Post edited December 13, 2024 by assemble_made