Posted June 11, 2023
So I tried Emperor of the Fading Suns recently, and while I've figured out some things, I still have a lot of questions that haven't been answered even with the manual. In no particular order:
1.) What do the different branches of the church do? Is there a reason why I would want to change the sect my planet(s) worship? Do I HAVE to side with the church at all? I notice the church diplomacy screen has fields to show the Vau and Symbiot sects, can I actually side with them somehow? I would love a way to overthrow the church.
2.) Is there a way I can see what the techs actually do? The short blurb on the research page doesn't always tell you much, and the archive pages are mostly lore dumps from the perspective of a church person telling you why you shouldn't research the tech. Some are obvious, but others are not.
3.) How long are games supposed to last? I played for a while, but didn't feel like anyone got anywhere.
4.) Do the Vau or Symbiots ever actually do anything? The Symbiots seem to just hang out in their closed-off section of the galaxy and don't seem capable of bypassing the Stigmata garrison, and the Vau seem content to just sit there being better than humans.
5.) I feel like I'm doing something wrong regarding planet exploration - is there a way I can lift the fog of war from a world other than just sending units along to manually explore the entire surface?
6.) How does the online multiplayer work? I could only find hotseat and PBEM.
7.) Holy Terra is a different color on the map, but I don't remember seeing any references to it in the manual and it doesn't seem to be doing anything. Does it have any significance other than lore?
8.) Do the cargo pods serve any purpose other than being able to be captured? ie, are there some things that need to have the cargo pod physically present in the location in order to use the resources?
9.) Do advanced resource buildings benefit from being close to their raw material inputs? (ie, do I get more output from my electronics cities if they're close to mines?)
10.) Is there a way I can predict the output of a resource-harvesting city before I have my engineer at the space I'm thinking of founding the city? Sometimes it's annoying to have to move the engineers around trying to find the best city location.
1.) What do the different branches of the church do? Is there a reason why I would want to change the sect my planet(s) worship? Do I HAVE to side with the church at all? I notice the church diplomacy screen has fields to show the Vau and Symbiot sects, can I actually side with them somehow? I would love a way to overthrow the church.
2.) Is there a way I can see what the techs actually do? The short blurb on the research page doesn't always tell you much, and the archive pages are mostly lore dumps from the perspective of a church person telling you why you shouldn't research the tech. Some are obvious, but others are not.
3.) How long are games supposed to last? I played for a while, but didn't feel like anyone got anywhere.
4.) Do the Vau or Symbiots ever actually do anything? The Symbiots seem to just hang out in their closed-off section of the galaxy and don't seem capable of bypassing the Stigmata garrison, and the Vau seem content to just sit there being better than humans.
5.) I feel like I'm doing something wrong regarding planet exploration - is there a way I can lift the fog of war from a world other than just sending units along to manually explore the entire surface?
6.) How does the online multiplayer work? I could only find hotseat and PBEM.
7.) Holy Terra is a different color on the map, but I don't remember seeing any references to it in the manual and it doesn't seem to be doing anything. Does it have any significance other than lore?
8.) Do the cargo pods serve any purpose other than being able to be captured? ie, are there some things that need to have the cargo pod physically present in the location in order to use the resources?
9.) Do advanced resource buildings benefit from being close to their raw material inputs? (ie, do I get more output from my electronics cities if they're close to mines?)
10.) Is there a way I can predict the output of a resource-harvesting city before I have my engineer at the space I'm thinking of founding the city? Sometimes it's annoying to have to move the engineers around trying to find the best city location.