Notoko: Random games use to be just random start position for each house.
I tried a random and found rebels taking over all the planets very early in the game and facing 20 high units too be not fun.
So what are future plans for random games?
Ok this might be a bit more complicated of an issue because there are a couple issues at play. First, the difference between the Historical Galaxy, and Random Galaxies, and the Galactic Difficulty Level. The historical galaxy has an unchanging set of starting units in each structure on each planet. This doesn't change with difficulty level. This means the Historical galaxy is actually the easiest galaxy possible, no matter what difficulty level you choose, because the Historical galaxy mostly uses low level units on nearly all of the planets (there are exceptions though). Random galaxies are way different and generate random structures and units in those structures. The number of units is based on the Galactic Difficulty Level. If all players are on beginner, then structures on random planets will have 4-5 units. On average, 8-10. On Ridiculous, 18-20. The same goes for ruins. Also, because of the large amount of randomness, you can have very high level units appear in a "beginner" random galaxy (but at least there aren't many of them compared to ridiculous!). Therefore, my observation is that a beginner random galaxy is harder than the historical galaxy on any difficulty level.
Now about "Galactic Difficulty Level" for random galaxies. It's actually the average difficulty of all players. So if you set your own difficulty to beginner, and the 4 AI houses to Difficult, then you'll probably see 12-14 units populated in each rebel structure. You might not expect this, but that's how it works in 1.5. If you set your own difficulty to "Ridiculous" and the 4 AI houses to "beginner", then you'll probably see 6-7 units in each structure. So because of the...unique...design of how the galactic difficulty works in 1.5 EFS, players might not see random galaxies play out how they expect.
I spent a lot of time on Nova 2.4 to make it so that random galaxies are generated not just with fewer units as in vanilla, but also that the units selected on lower difficulties are lower level units as well. So selecting lower difficulties has more meaning in Nova 2.4 compared to vanilla. You can check it out if you'd like to see the difference.