Posted November 03, 2016
Changelog for Patch 1.0.4 (added 29 September 2015):
- Added 'HasFunction()' function on all objects.
- Doors without a code can be unlocked by any key.
- The SetPosition() function has been removed from the computers who had it, this will invalidate some ways to beat the game that were a bit too boring. These computer have gotten a new function though – GetThingsOfType(), have fun with it!
- EraseMemory() function for computers with a memory unit.
- The extractor now has a 'CopyToClipboard()' function.
- Can't teleport into inventories.
- Dialogue with the Bouncer in the park can't get stuck in infinite loop.
- Invariant culture is set by app, should fix bug for some Linux users.
- An error at Blå Knuten when talking to the bureaucrat in there has been removed.
- A bug where Pixie wouldn't come out to talk to you has been fixed.
- Pressing ESC when slurping should not make the game hang with a white screen.
- Boolean logic should work correctly in all cases (oops!)
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Changelog for Patch 1.0.5b (added 05 October 2015):
- Camera will rotate to face north when looking at the map.
- The modifier has gotten the Connection API ;-)
- Option added for turning of the "change zoom automatically when moving to a new room / area" behaviour. The previous behaviour is default.
- Sleepiness is not increased when sitting down, makes it possible to go on the tram forever (it's a kinda nice screensaver?!)
- The refining computer at the factory can run indefinitely (which is useful...)
- Games and other programs that froze after 60 seconds of usage should not do that anymore, sorry about that.
- It's no longer possible to hack computers with security level above 0 by pressing the GUI button when using the computer.
- Fib's beautiful object is less loud
- Computer by the soda storage has been moved down a bit for better looking usage.
- Bug when talking to a person on the tram is fixed.
- A bug with Hank the first night at the hotel is fixed.
- A bug where the beaurocrat would get stuck in the radio station's bathroom is fixed.
- There's now a dummy file in the save folder to prevent it from being deleted by zip programs and whatnot.
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Changelog for Patch 1.0.6 (07 October 2015):
- ADDED: Suitcases can be accessed as a separate inventory when carried around
- ADDED: A way to get off the finance computer "island"
- FIXED: Calling Unlock() on a door from a computer gives weird error about Int32
- FIXED: It's possible to hack computers with security level above 0 by pressing the GUI button when using the computer.
- FIXED: Can't use Input() function when booting from floppy
- FIXED: A bureaucrat gets stuck in the radio station elevator
- FIXED: Dream sequence collides with radio station events
- FIXED: Nini gives different prices for new shoes
- FIXED: Mouse stops working (because of a glitch involving an in-game program)
- FIXED: Pixie not sleeping at home towards the end of the game
- FIXED: Dialogue glitch in the final scene
- MAYBE FIXED: Options menu crashes on some systems when the resolution has been set to high
- Added 'HasFunction()' function on all objects.
- Doors without a code can be unlocked by any key.
- The SetPosition() function has been removed from the computers who had it, this will invalidate some ways to beat the game that were a bit too boring. These computer have gotten a new function though – GetThingsOfType(), have fun with it!
- EraseMemory() function for computers with a memory unit.
- The extractor now has a 'CopyToClipboard()' function.
- Can't teleport into inventories.
- Dialogue with the Bouncer in the park can't get stuck in infinite loop.
- Invariant culture is set by app, should fix bug for some Linux users.
- An error at Blå Knuten when talking to the bureaucrat in there has been removed.
- A bug where Pixie wouldn't come out to talk to you has been fixed.
- Pressing ESC when slurping should not make the game hang with a white screen.
- Boolean logic should work correctly in all cases (oops!)
---
Changelog for Patch 1.0.5b (added 05 October 2015):
- Camera will rotate to face north when looking at the map.
- The modifier has gotten the Connection API ;-)
- Option added for turning of the "change zoom automatically when moving to a new room / area" behaviour. The previous behaviour is default.
- Sleepiness is not increased when sitting down, makes it possible to go on the tram forever (it's a kinda nice screensaver?!)
- The refining computer at the factory can run indefinitely (which is useful...)
- Games and other programs that froze after 60 seconds of usage should not do that anymore, sorry about that.
- It's no longer possible to hack computers with security level above 0 by pressing the GUI button when using the computer.
- Fib's beautiful object is less loud
- Computer by the soda storage has been moved down a bit for better looking usage.
- Bug when talking to a person on the tram is fixed.
- A bug with Hank the first night at the hotel is fixed.
- A bug where the beaurocrat would get stuck in the radio station's bathroom is fixed.
- There's now a dummy file in the save folder to prevent it from being deleted by zip programs and whatnot.
---
Changelog for Patch 1.0.6 (07 October 2015):
- ADDED: Suitcases can be accessed as a separate inventory when carried around
- ADDED: A way to get off the finance computer "island"
- FIXED: Calling Unlock() on a door from a computer gives weird error about Int32
- FIXED: It's possible to hack computers with security level above 0 by pressing the GUI button when using the computer.
- FIXED: Can't use Input() function when booting from floppy
- FIXED: A bureaucrat gets stuck in the radio station elevator
- FIXED: Dream sequence collides with radio station events
- FIXED: Nini gives different prices for new shoes
- FIXED: Mouse stops working (because of a glitch involving an in-game program)
- FIXED: Pixie not sleeping at home towards the end of the game
- FIXED: Dialogue glitch in the final scene
- MAYBE FIXED: Options menu crashes on some systems when the resolution has been set to high
Post edited November 03, 2016 by DeMignon