Posted May 27, 2015
Here are some interesting character setups to consider:
Early game:
Dragonewt Fighter: Fighters get high HP. Dragonewts get a breath attack that depends on current HP. This gives you a very powerful breath attack early in the game that, at level 8, hits the entire front row of enemies. For even more damage, try the EX skill Cruelty for a further 25% bonus. (At high levels, once the breath damage limit is easily reached, Mark of Ruin is good because it provides a bigger bonus.) There is no reason not to use this breath attack every battle, especially since it will be more powerful than their regular attack. This character should be male because the game is sexist and doesn't let women wield the Golden Axe. I have used this setup, but without Cruelty because I needed someone for Mysterious Bag.
Faerie Brawler: This setup looks like it could work rather well. Strength and Vitality cap too low to get bonuses, but you get 5 AC in addition to the Lower AC ability. The faerie's equipment limitations aren't a big deal because most of them are "Lowered AC Ability" OFF, making them less useful anyway. Faeries can use the Brass Knuckle, and then there is the Star Rod (obtained from an event in Hostrana) which does 4-22 damage (a lot for that part of the game), is Lower AC ON, and is only usable by faeries. Later on, Faeries can use the Death Arm (remember to remove the curse!), and there's the hidden spot where you can turn this character into a Devilish (though I recommend Spirit Pact instead). I haven't tried this setup, and I'm already past the point where it would be useful, but it looks like this setup would actually work surprisingly well. I recommend raising the damage of the Brass Knuckles with alchemy to compensate for low strength.
Bard with Magic Essence: Magic Essence works with items that cast mage spells, like the harp that causes sleep. Good early game setup for causing status ailments.
Late game:
Don Mags (Spirit Pact): Look at those bonuses! 300% fire and ice! Even better, this monster becomes a mage and can get even bigger bonuses at higher levels. Try for Spirit Contract (for even more damage) or Magic Essence (for reliability and status inflection).
Faerie Bishop: High Agility, better AC than a bishop of another race would likely get, and access (eventually) to powerful spells. I recommend Magic Essence for status ailments, though if that's already covered, Hand of Kindness can be useful at higher levels. I'm using one, and I really like her.
Dragonewt Ninja with Death Breath: This setup is only possible in the post-game (either Spirit Pact a monster with 90% summon resistence (bottom floor of first bonus dungeon) or use a Syphon Ring (stolen in the third bonus dungeon, but save first)), but could actually work. The chance of Death Breath killing an enemy is related to your behead chance. Now just get a good Devil's Lapis so you can uncurse and improve that Neck Splitter. Note that the chance of death from this breath does not decrease if you use it multiple times.
Early game:
Dragonewt Fighter: Fighters get high HP. Dragonewts get a breath attack that depends on current HP. This gives you a very powerful breath attack early in the game that, at level 8, hits the entire front row of enemies. For even more damage, try the EX skill Cruelty for a further 25% bonus. (At high levels, once the breath damage limit is easily reached, Mark of Ruin is good because it provides a bigger bonus.) There is no reason not to use this breath attack every battle, especially since it will be more powerful than their regular attack. This character should be male because the game is sexist and doesn't let women wield the Golden Axe. I have used this setup, but without Cruelty because I needed someone for Mysterious Bag.
Faerie Brawler: This setup looks like it could work rather well. Strength and Vitality cap too low to get bonuses, but you get 5 AC in addition to the Lower AC ability. The faerie's equipment limitations aren't a big deal because most of them are "Lowered AC Ability" OFF, making them less useful anyway. Faeries can use the Brass Knuckle, and then there is the Star Rod (obtained from an event in Hostrana) which does 4-22 damage (a lot for that part of the game), is Lower AC ON, and is only usable by faeries. Later on, Faeries can use the Death Arm (remember to remove the curse!), and there's the hidden spot where you can turn this character into a Devilish (though I recommend Spirit Pact instead). I haven't tried this setup, and I'm already past the point where it would be useful, but it looks like this setup would actually work surprisingly well. I recommend raising the damage of the Brass Knuckles with alchemy to compensate for low strength.
Bard with Magic Essence: Magic Essence works with items that cast mage spells, like the harp that causes sleep. Good early game setup for causing status ailments.
Late game:
Don Mags (Spirit Pact): Look at those bonuses! 300% fire and ice! Even better, this monster becomes a mage and can get even bigger bonuses at higher levels. Try for Spirit Contract (for even more damage) or Magic Essence (for reliability and status inflection).
Faerie Bishop: High Agility, better AC than a bishop of another race would likely get, and access (eventually) to powerful spells. I recommend Magic Essence for status ailments, though if that's already covered, Hand of Kindness can be useful at higher levels. I'm using one, and I really like her.
Dragonewt Ninja with Death Breath: This setup is only possible in the post-game (either Spirit Pact a monster with 90% summon resistence (bottom floor of first bonus dungeon) or use a Syphon Ring (stolen in the third bonus dungeon, but save first)), but could actually work. The chance of Death Breath killing an enemy is related to your behead chance. Now just get a good Devil's Lapis so you can uncurse and improve that Neck Splitter. Note that the chance of death from this breath does not decrease if you use it multiple times.