Posted May 23, 2015
It turns out that there are some exploits involving the Miracle spell.
1. There is no minimum level required to cast the spell. (This is unlike Wizardry, where the corresponding spell required you to be at least level 13 to cast.) Therefore, you can have a character who just class changed and is still level 1 cast the spell. Also unlike Wizardry, level 1 characters can't be level drained, so you can avoid the spell's biggest drawback this way. After the battle, you will get a message saying that the character lost 0 levels, but there will be no other effects. (In particular, you don't lose HP or gain/lose MP.)
2. When you are level drained, the game recalculates your MP. If your level in your class is too low to cast a spell level that you know, you will get 1 MP per spell to a maximum of 3. This means that if your Mage just reached level 13 and learned all three 7th level spells, her level 7 MP will increase from 1 to 3 if she casts Miracle. Wish you had mare than one cast of Diomente right now? Cast Miracle and now you have 3.
3. One other side effect of being level drained: you get your MP back. In the final bonus dungeon (where Diomente can't be used) and foolishly used up all your Bishop's level 4 MP? Cast miracle and you now have your MP back, allowing you to cast Honey Restorer. (Of course, you will lose a level and not have enough experience to regain it, so you won't have that spell for your next trip.)
One more thing: Unlike in Wizardry, teleporting out of battle after being level drained (or casting Miracle) will not allow you to avoid the experience loss.
1. There is no minimum level required to cast the spell. (This is unlike Wizardry, where the corresponding spell required you to be at least level 13 to cast.) Therefore, you can have a character who just class changed and is still level 1 cast the spell. Also unlike Wizardry, level 1 characters can't be level drained, so you can avoid the spell's biggest drawback this way. After the battle, you will get a message saying that the character lost 0 levels, but there will be no other effects. (In particular, you don't lose HP or gain/lose MP.)
2. When you are level drained, the game recalculates your MP. If your level in your class is too low to cast a spell level that you know, you will get 1 MP per spell to a maximum of 3. This means that if your Mage just reached level 13 and learned all three 7th level spells, her level 7 MP will increase from 1 to 3 if she casts Miracle. Wish you had mare than one cast of Diomente right now? Cast Miracle and now you have 3.
3. One other side effect of being level drained: you get your MP back. In the final bonus dungeon (where Diomente can't be used) and foolishly used up all your Bishop's level 4 MP? Cast miracle and you now have your MP back, allowing you to cast Honey Restorer. (Of course, you will lose a level and not have enough experience to regain it, so you won't have that spell for your next trip.)
One more thing: Unlike in Wizardry, teleporting out of battle after being level drained (or casting Miracle) will not allow you to avoid the experience loss.