Posted April 08, 2015
In the description this game is decribed as "Wizardry-like" and that seems to be true - I felt almost at home in the character creation - all the classes and stuff I know from Wizardry 8 is here.
There is one thing, that seems to be a somewhat unfortunate game design decision - the class selection. Why can't one just pick the class of his hero, e.g. a "Lord" or "Samurai", and the needed points are adjusted automatically? Instead you need to reroll the bonus points first over and over again, because half of the classes need more points than others amd can't be picked right away.
Most rerolls are below 10 - one time I hit 35 and could have picked Lord, if I hadn't rerolled again too fast. So - give up and pick a fighter, or keep rerolling? This is just a sad beginning. Oh well, the monsters in the dungeons will pay for this....
There is one thing, that seems to be a somewhat unfortunate game design decision - the class selection. Why can't one just pick the class of his hero, e.g. a "Lord" or "Samurai", and the needed points are adjusted automatically? Instead you need to reroll the bonus points first over and over again, because half of the classes need more points than others amd can't be picked right away.
Most rerolls are below 10 - one time I hit 35 and could have picked Lord, if I hadn't rerolled again too fast. So - give up and pick a fighter, or keep rerolling? This is just a sad beginning. Oh well, the monsters in the dungeons will pay for this....
Post edited April 08, 2015 by ralfkorrek