Posted March 15, 2020
With real-life events being cancelled, I have more time to play games, and I think I need something that would last a long time.
I am planning on using OpenMW instead of classic Morrowind, but with some tweaks to the source code to fix some of the uglier aspects of the game:
* Level ups will give +5 to two stats (instead of bonuses to 3 depending on your actions during the previous level); reducing the number of stat increases to 2 to simulate a non-optimal build that should at least keep up with NPCs while removing the uglier part of stat growth and the missable stats issue.
* HP gains from Endurance will be retroactive (though I might still have them just be based off the base value). Perhaps have HP be equal to (Strength + Endurance) / 2 + Endurance * Level * .1, unless you'd suggest a different formula. (Note that I might delay increasing Endurance with this change, unless I really do need HP sooner.)
* Effective alchemy (that is, Alchemy + Int/10 + Luck/10) capped at 120, which is the highest value obtainable in vanilla without any fortify effects. (Fortify effects will still work up to that point.)
So, how do these tweaks sound? Any balance issues I should know about?
I'm not 100% sure, what I'll play, but I do want Enchant, and possibly Restoration, Conjuration, and maybe Axe as major skills. (Axe is good for the Bound Axe spell, which is easy to get and quite useful.) I've usually played a female Orc, but maybe a female Breton with the option that removes racial effects on movement speed? Also, there's the question of choosing a birthsign; maybe Lady or Atronach, or perhaps Mage or (if playing a Breton) maybe even Apprentice?
I am planning on using OpenMW instead of classic Morrowind, but with some tweaks to the source code to fix some of the uglier aspects of the game:
* Level ups will give +5 to two stats (instead of bonuses to 3 depending on your actions during the previous level); reducing the number of stat increases to 2 to simulate a non-optimal build that should at least keep up with NPCs while removing the uglier part of stat growth and the missable stats issue.
* HP gains from Endurance will be retroactive (though I might still have them just be based off the base value). Perhaps have HP be equal to (Strength + Endurance) / 2 + Endurance * Level * .1, unless you'd suggest a different formula. (Note that I might delay increasing Endurance with this change, unless I really do need HP sooner.)
* Effective alchemy (that is, Alchemy + Int/10 + Luck/10) capped at 120, which is the highest value obtainable in vanilla without any fortify effects. (Fortify effects will still work up to that point.)
So, how do these tweaks sound? Any balance issues I should know about?
I'm not 100% sure, what I'll play, but I do want Enchant, and possibly Restoration, Conjuration, and maybe Axe as major skills. (Axe is good for the Bound Axe spell, which is easy to get and quite useful.) I've usually played a female Orc, but maybe a female Breton with the option that removes racial effects on movement speed? Also, there's the question of choosing a birthsign; maybe Lady or Atronach, or perhaps Mage or (if playing a Breton) maybe even Apprentice?