crushilista: I'm stating that the game shouldn't be digitally re-released in this poor of a condition. I'm looking for ways to speed it up, but I'm not that hopeful as I've tried a few
LiqMat: Yep. You are correct. The game runs like a turd, but some will insist it runs great. Honestly this should have been free along with Daggerfall and Arena.
:-) Yep. You are not correct. The game runs great, but some will insist it runs like a turd. :-)
To each his own. Redguard runs as good (or as bad) as it did when it was originally released. It's what you can say about every other GOG game, too (more or less).
Do you seriously expect GOG to put a general disclaimer on their site (or add it to every product page) of the kind: "Do not expect our games to perform better or to be more stable than when they were originally released"? Or "At the time of the original release, there were several issues with this game reported, some of them associated with crashes or bad performance. We can not say whether or not these reports reflect reality adequately, but we feel you, dear customer, ought to know"? :-)
And if you think Redguard should be released as a free game, like Arena or Daggerfall, then you should address Bethesda, not GOG.
By the way: There are probably thousands of potential causes for crashes or unsatisfactory performance. Some of them are real game bugs or insufficiencies, but quite a high number lies in the realms of user hardware, software, configuration or simply overly high user expectations.
I have a very high respect for those who can pin down the real culprits reliably. I myself remember (too) many cases where I blamed problems to games, only to find out later that I should have better blamed myself or my equipment.
Which isn't saying there are no game bugs ...