dtgreene: https://www.polygon.com/2019/3/27/18281082/elder-scrolls-morrowind-oral-history-bethesda (Also has some mention of Oblivion.)
One interesting thing mentioned in this article is that the XBox version of Morrowind would actually reboot the console durung load screens.
I like the comment by Michael Kirkbride (concept artist and writer):
The game was originally set in the Summerset Isles. And then we got bored and decided, “Man, this is really boring. How about we put it in a volcano with like giant bugs everywhere?” And people were like, “What?” So Todd Howard — the easiest way to get anything past Todd, at that time, was you basically just had to say “Star Wars.” Which was true for me and anybody then. So I was like, “The game should be like Dark Crystal meets Star Wars.” … It went from Dark Crystal and Star Wars to Dune. There’s a lot of Dune influence — that kind of baroque society.
Hmm, I might give it another play, since it's been a while. :)
I used to have this thing with Todd, because he was one of the ones that’s like, “Let’s not make it too weird.” So I’d bamboozle him. There was a period where I would actually draw two different versions of a monster — the one that was weird and that I wanted to be in the game, and then one that was fucking crazy. And so I’d go to Todd, and I’m like, “OK, I think I’ve got the mid-level creature set.” And I’d show him a picture. He’d be like, “Nah, dude, that’s crazy.” Then I’d go back to my office and I would act like I was drawing something new, and I’d just come back with the original drawing of what I really wanted to be in there. Like, “Hey, is this what you were thinking?” And he’d be all, “Oh, yeah, that’s much better. That’s great.”
This is a shout-out (wittingly or otherwise) to the design concept (that I cannot find right now, damnit!) where the programmer adds something to the design that will be immediately unwelcome, providing an avenue for management to add their job's-worth by directing the programmer to remove the unwanted item.