Posted August 28, 2015
At the start of the game, you will be asked to choose your class. It is *highly* recommended that you choose a spellcasting class, as spellcasters are *far* better than non-spellcasters.
(One mistake in the manual: Healers use only blunt weapons and can't use bows.)
To clear the first dungeon, you need to work your way to the east side of the map. Don't bother exploring, as there will be plenty of places to explore later.
If you find a magical item in the first dungeon, try using it. Such items have limited charges, but if you get lucky, it might be enough to make the dungeon a lot easier. (Shield and Force Wall are especially nice because they give you temporary hit points that don't expire (but don't stack, either).) Once you get out into the world, you can have the items identified and recharged (to recharge the item, have it repaired).
Before going through the portal, check the time and, if it's night time or close to it, rest until daytime. The game is not nice to players who are in an unfamiliar town at night. There are monsters, the game won't let you rest outside (a stupid rule), your town map is unmarked, and there are no people to ask where the taverns are.
Once in town during the daytime, figure out (or ask someone in town) where the tavern is so you can rest. Also, get locations for the shops and Wizard's Guild.
Note that the magical items sold in any town are always the same for that town.
Edit: Added note about recharging items.
(One mistake in the manual: Healers use only blunt weapons and can't use bows.)
To clear the first dungeon, you need to work your way to the east side of the map. Don't bother exploring, as there will be plenty of places to explore later.
If you find a magical item in the first dungeon, try using it. Such items have limited charges, but if you get lucky, it might be enough to make the dungeon a lot easier. (Shield and Force Wall are especially nice because they give you temporary hit points that don't expire (but don't stack, either).) Once you get out into the world, you can have the items identified and recharged (to recharge the item, have it repaired).
Before going through the portal, check the time and, if it's night time or close to it, rest until daytime. The game is not nice to players who are in an unfamiliar town at night. There are monsters, the game won't let you rest outside (a stupid rule), your town map is unmarked, and there are no people to ask where the taverns are.
Once in town during the daytime, figure out (or ask someone in town) where the tavern is so you can rest. Also, get locations for the shops and Wizard's Guild.
Note that the magical items sold in any town are always the same for that town.
Edit: Added note about recharging items.
Post edited August 28, 2015 by dtgreene