Posted April 11, 2013
Hey everyone, I've been playing this game for about a month now. I'm playing exclusively skirmish on Expert, although I have not yet won a single shard on this difficulty level. These days I mostly play with Scout or Commander. Using a solo warrior gets boring after a while and I can't think of another way to play this class as effectively. The Wizard simply eludes me for the time being, but that doesn't belong in this thread.
My problem is that once I have conquered my first and second circle and get to the point where I can get rank 2 units I have no clue which ones to go for. If I can afford it I always start out with Swordsmen+Healer, as they tend to stick around longer than all other rank 1 units. If I don't have enough income in the first circle I will instead use Barbarians or Brigands. With these units I can take almost all provinces in the 1st and 2nd circle. By that point I usually have a granary in all provinces with high income and some +income buildings. My army generally consists of a couple of healers + a bunch of swordsmen/barbarians. This is where I'm starting to have issues.
My goal is to conquer more provinces for increased income so that I can afford high ranked units as soon as possible. At this point I only have rank 1 units so taking third circle provinces is a matter of luck. Instead I try to do some sites within my kingdom to find loot and get more money while building a fort and prerequisite buildings for unit dwellings. However I am thoroughly dumbfounded when it comes to deciding which unit to get first. As a Scout I only have room for 2 rank 2 units anyway, so getting 2 Monks is often a good idea. With a commander, however, I have to rely on my units to take on hard enemies.
I'm ruling out Horsemen and Horse Archers for the most part, because they don't seem to synergise with my rank 1 units. Until I have more rank 2 slots available they aren't going to be so useful. Likewise, I generally don't get monks for my commander, as I always will have healers with experience, while my hero can cast Astral Energy, effectively making monks obsolete.
Out of all the others I can't tell which ones I should be getting. Are there certain strategies they excel at? All the units would fit well in my army except for Assassins, but those are very powerful anyway. Another point to consider is the guards the buildings give you access to. The Shadow Guild is a great guard to place in provinces you have conquered from enemies. All the other guards are really expensive and I only seldomly use them. I have never personally used the Dark Tower so I can't say how powerful or worthwhile it is.
TL;DR: WHICH RANK 2 UNIT TO GET FOR WHAT PURPOSE?!
My problem is that once I have conquered my first and second circle and get to the point where I can get rank 2 units I have no clue which ones to go for. If I can afford it I always start out with Swordsmen+Healer, as they tend to stick around longer than all other rank 1 units. If I don't have enough income in the first circle I will instead use Barbarians or Brigands. With these units I can take almost all provinces in the 1st and 2nd circle. By that point I usually have a granary in all provinces with high income and some +income buildings. My army generally consists of a couple of healers + a bunch of swordsmen/barbarians. This is where I'm starting to have issues.
My goal is to conquer more provinces for increased income so that I can afford high ranked units as soon as possible. At this point I only have rank 1 units so taking third circle provinces is a matter of luck. Instead I try to do some sites within my kingdom to find loot and get more money while building a fort and prerequisite buildings for unit dwellings. However I am thoroughly dumbfounded when it comes to deciding which unit to get first. As a Scout I only have room for 2 rank 2 units anyway, so getting 2 Monks is often a good idea. With a commander, however, I have to rely on my units to take on hard enemies.
I'm ruling out Horsemen and Horse Archers for the most part, because they don't seem to synergise with my rank 1 units. Until I have more rank 2 slots available they aren't going to be so useful. Likewise, I generally don't get monks for my commander, as I always will have healers with experience, while my hero can cast Astral Energy, effectively making monks obsolete.
Out of all the others I can't tell which ones I should be getting. Are there certain strategies they excel at? All the units would fit well in my army except for Assassins, but those are very powerful anyway. Another point to consider is the guards the buildings give you access to. The Shadow Guild is a great guard to place in provinces you have conquered from enemies. All the other guards are really expensive and I only seldomly use them. I have never personally used the Dark Tower so I can't say how powerful or worthwhile it is.
TL;DR: WHICH RANK 2 UNIT TO GET FOR WHAT PURPOSE?!
Post edited April 11, 2013 by Aldhissla