Posted April 16, 2013
In sandbox I prefer Blacksmithing over Constitution - these skill aren't first priority, so you either choose between having unbreakable items (50% from skill, +20 from bracelets, 20 from dragon's cape and 10 from dwarven gloves) and abysmal flat bonuses.
Usually I either go for 5/1 levels or 3/3.
Stamina bonus
a)you will need astral energy for stamina anyway
b)second level of Athletic gives Recuperation 3. After rest +5 stamina.
Health bonus
Warrior have biggest Health attribute.
Regeneration
Very situational ability. When I need heal, I usually use vampirism with round attack.
Though it will increase health regeneration on global map.
For early game it is a good idea to have some units, either healer with protection or disposables which will take all hits, while warrior do finishing blows.
Usually I either go for 5/1 levels or 3/3.
Stamina bonus
a)you will need astral energy for stamina anyway
b)second level of Athletic gives Recuperation 3. After rest +5 stamina.
Health bonus
Warrior have biggest Health attribute.
Regeneration
Very situational ability. When I need heal, I usually use vampirism with round attack.
Though it will increase health regeneration on global map.
For early game it is a good idea to have some units, either healer with protection or disposables which will take all hits, while warrior do finishing blows.
Post edited April 16, 2013 by Gremlion