Posted November 06, 2013
After switching to the selected video mode, the game shows one of it's aquarell-styled paintings, and nothing more happens. Some seconds later, HDD-activity goes low.
Switching to Windows Task Manager then shows 100% CPU for the game exe at about 300MB of RAM.
The logs, activated through eador_mbw.ini, show some (about 100) errors about missing game and profile files, but these seem to be notes about "first-chance"-misses on attempts to locate files that are probably encoded in the large container files of the game.
No logs about errors related to GPU, sound, memory, network setup, nor arrors on anything else then the above mentioned exceptions.
HW-config:
An 1GB AMD C-60 based netbook (rel. good internal GPU supporting at least Shader Model 3), Win7. Internal Display has native 1024x600 pixels (this makes config.exe show an empty list of video-modes), but the overall behaviour doesn't change (except for the config.exe vmode-list) with a 1280x1024 TFT connected via VGA (supporting many of the old 4:3 modes, tried desktop-induced 1024x768).
Sorry, no dxdiag.
Switching to Windows Task Manager then shows 100% CPU for the game exe at about 300MB of RAM.
The logs, activated through eador_mbw.ini, show some (about 100) errors about missing game and profile files, but these seem to be notes about "first-chance"-misses on attempts to locate files that are probably encoded in the large container files of the game.
No logs about errors related to GPU, sound, memory, network setup, nor arrors on anything else then the above mentioned exceptions.
HW-config:
An 1GB AMD C-60 based netbook (rel. good internal GPU supporting at least Shader Model 3), Win7. Internal Display has native 1024x600 pixels (this makes config.exe show an empty list of video-modes), but the overall behaviour doesn't change (except for the config.exe vmode-list) with a 1280x1024 TFT connected via VGA (supporting many of the old 4:3 modes, tried desktop-induced 1024x768).
Sorry, no dxdiag.
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