Gremlion: For swordsmen my priorities:
1. Forced March
a)Lets you take vital positions faster,
b) lets you make "Forced march - step back-get heal-return to position"
c) lets you jiggle like:
A(S1)__B(S2)
C(S3)
S2 - heavily wounded, S3 uses forced march, steps away, S1 uses forced march, steps on C, S2->A, S1->B, S3->C
So, you close wounded S2 from attacks without making a dent in your iron wall.
d)lets you waste stamina to decrease attack/counterattack, enables resting for prolonging fights or having weak units between swordsmen and tough units. (like you can rest while basilisks scratch you, and safely shoot hydra with scout).
2. Health - universal damage soak, poison, magic attack ignore parry and defence.
3. Defence - bread
4. Counterattack - butter
5. Stamina
6. Attack
Leftovers:
Parry - works ONLY on first opponent's attack. Doesn't work on your own attack, when used rest, on all subsequent attacks. Personally, I don't pick it. Though, there is a trick - when defence+parry>opponent's attack+10, they wouldn't attack swordsman, because they don't have any chance to deal damage. So, some players max defence+parry. I don't like it - I want from enemies to attack swordsmen and get damage from counterattack.
Resistance - swordsman can have maximum 4 resistance. In early versions Hero's cross was easier to get(didn't have "lose 66% hp", only "kill 5"), so it was very high priority stat to obtain 6 resistance - immunity against Disease and vulnerability. Currently it is useless stat on them, take hp instead.
Ranged Def - They have enough innate to not care about T1 and most T2 units, and enough HP to soak damage from catapults.
Morale - swordsmen don't have 20+ damage to bother with morale.
Medals: best case - 2 Medals for Resilience, 1 Order of the Defender, don't mind having 3 of the same.
3) Use forced march while enemy approach, then use rest while they attack.
Wow! Tips using Forced march to soak stamina are very, very helpful. Many thanks for that.
Perhaps I dumb, but I don't really understand the reason behind "Use forced march while enemy approach, then use rest while they attack." Is that for keeping weak units alive? or to have better position on the battlefield? Or something else?