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I've done some searching regarding Doh-Gor's amulet, that you receive after defeating him, but haven't really found a lot about how it may, or may not play into endings. So I thought I would post this here to find out what light veteran players can shine on it. What I know:

It can be cast into Chaos.
Can be sold; for instance, to Beleth (and perhaps other Masters?) for up to 300 energy. (Sounds tempting, but.....)
Can be opened through proper dialogue in the Astral, to forge an Orc Alliance when fighting on shards

So, I guess my question(s) is, are there other options? And does chosing any option in particular, including doing absolutely nothing with it, and holding on to it; or destroying it (chucking it into Chaos), affect any of the endings?


Update edit: Going to go ahead and mark Gremlion as the solution to question, as it overall seems the best response (Posts #3 and #5 taken together). Thanks to AverageBear for his input as well!

Hope folks will continue to post in this thread if they discover anything new regarding the amulet, other than whatever has already been covered so far. I know I will....
Post edited January 19, 2014 by Zoltan999
This question / problem has been solved by Gremlionimage
I don't think so it has any impact on the campaign! Though to be sure, you could take a look through the files; not sure which one to look through though...
If you release prisoner from amulet after couple of turn you will get message about him. You can not take an alliance.
Releasing can either increase turn limit or give nothing.
Other than that there are no consequences.
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Gremlion: If you release prisoner from amulet after couple of turn you will get message about him. You can not take an alliance.
Releasing can either increase turn limit or give nothing.
Other than that there are no consequences.
Ahhh, thanks Gremlion. I had thought (from reading elsewhere), that releasing the prisoner could lead to making an alliance with Orcs when on shards, as a reward for releasing him. This is not true then?
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AverageBear: I don't think so it has any impact on the campaign! Though to be sure, you could take a look through the files; not sure which one to look through though...
Thanks for reply AverageBear. I'd prefer not to look through game files and uncover surprises that I'd rather not know, and ruin things, I'd rather not ruin, if you know what I mean. That's why I am asking here, to try and specifically see what may or may not be affected by the amulet only. For instance, I am guessing that selling it to say Beleth, will allow him to have an Alliance with Orcs on shards when/if you choose to attack him, but that would be the only consequence of selling it to him?
Post edited January 18, 2014 by Zoltan999
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Gremlion: If you release prisoner from amulet after couple of turn you will get message about him. You can not take an alliance.
Releasing can either increase turn limit or give nothing.
Other than that there are no consequences.
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Zoltan999: Ahhh, thanks Gremlion. I had thought (from reading elsewhere), that releasing the prisoner could lead to making an alliance with Orcs when on shards, as a reward for releasing him. This is not true then?
Probably, I've worded this wrong. You can release him and take an alliance, or you can release him and refuse to accept it.
Selling amulet to Beleth wouldn't give him an alliance, sadly. It seems that he is a horselover and when he has centaurs in neighbourhood, he always takes them.
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Zoltan999: Ahhh, thanks Gremlion. I had thought (from reading elsewhere), that releasing the prisoner could lead to making an alliance with Orcs when on shards, as a reward for releasing him. This is not true then?
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Gremlion: Probably, I've worded this wrong. You can release him and take an alliance, or you can release him and refuse to accept it.
Selling amulet to Beleth wouldn't give him an alliance, sadly. It seems that he is a horselover and when he has centaurs in neighbourhood, he always takes them.
Okay, gottcha. Thanks for clearing that up. On my current playthrough, I am just trying to clear up the implications of what to do with the Amulet. While I do plan to do other playthrough's in the future, I am hoping to use this one as a springboard toward's trying for Talisman, Key's of Truth, and Machine, ect. ending's. While I do not know exactly what the requirement's are for all of those, I just really wanted to make sure that how I deal with the Amulet, won't screw me for trying for those, from this same point in the campaign, if that makes sense :-). For the most part, it looks like just selling it for the xtra energy may be a great choice then, with no really bad repercussions.

Regarding Beleth. I have so far found him to be a smart opportunist regarding alliances on shards. Haven't played the game long enough to discover that he tends to be a horselover (interesting), but for instance, on the current shard, which was a "Swamps" shard, he made an apparently fast alliance with Lizardmen, and was soon on my doorstep thanks to that. While I found that to be a pain in the ass to deal with him so soon, I was also glad to see that the AI was smart enough to use that tactic to it's advantage XD.
Don't worry about masters getting alliances!

They don't have to jump through the same loops as us (e.g. killing brigands for halfings). They simply get alliances with any neighbouring race based on random chance - I guess it's to avoid programming a set of complicated algorithms for the AI to get and fulfil quests.
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AverageBear: Don't worry about masters getting alliances!

They don't have to jump through the same loops as us (e.g. killing brigands for halfings). They simply get alliances with any neighbouring race based on random chance - I guess it's to avoid programming a set of complicated algorithms for the AI to get and fulfil quests.
Lucky Bastards! ;-) I actually like the AI getting alliances, it throws that "Oh Shit!" factor into the gameplay
That it does...

Imagine the AI Commander invading at turn 50 with a horde of centaurs rather than the assorted crap that they generally have! Things do get hairy on tiny shards if the AI gets an alliance with some of the races with better units - Elves, Dwarves or Centaurs.
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AverageBear: That it does...

Imagine the AI Commander invading at turn 50 with a horde of centaurs rather than the assorted crap that they generally have! Things do get hairy on tiny shards if the AI gets an alliance with some of the races with better units - Elves, Dwarves or Centaurs.
Yeahhh, at turn 50, I think that would have me changing my drawers, heh heh
I'm running through the campaign as "good", so I thought I'd talk to Oinor about it before selling it to Beleth (well, maybe I'm not all that good!)

Big mistake! Once you talk to Oinor about it, the game locks you into these choices:
- cast the amulet into chaos
- orc alliance
- wish the god of war luck in his battle against the demons

Bummer, no 300 energy for me.
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mikehkd: I'm running through the campaign as "good", so I thought I'd talk to Oinor about it before selling it to Beleth (well, maybe I'm not all that good!)

Big mistake! Once you talk to Oinor about it, the game locks you into these choices:
- cast the amulet into chaos
- orc alliance
- wish the god of war luck in his battle against the demons

Bummer, no 300 energy for me.
Hey mikehkd,

Just curious, are you playing Genesis, or MotBW? The reason I ask, is that in MotBW, I believe the game will auto save at the end of the shard battle you just completed as you once again return to the Astral. While I am not a big fan of constantly reloading a game when things don't go my way (it's actually kinda cheating TBH, although I have succumbed to such temptations myself at times :P), in such a case as this, you could go back and reload the game at this Astral save, and avoid that Oinor conversation. In my first play-through of MotBW, I did in fact reload a couple times (perhaps a few? heh heh) in the Astral when some convos locked me into something I didn't wish to partake in. If you are however playing Genesis, this may not be an option. I actually haven't played Genesis yet (will sometime soon though), but as I understand it, the saving system is not as robust in Genesis, and tends to be a little more Rogue-ish.
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mikehkd: I'm running through the campaign as "good", so I thought I'd talk to Oinor about it before selling it to Beleth (well, maybe I'm not all that good!)

Big mistake! Once you talk to Oinor about it, the game locks you into these choices:
- cast the amulet into chaos
- orc alliance
- wish the god of war luck in his battle against the demons

Bummer, no 300 energy for me.
avatar
Zoltan999: Hey mikehkd,

Just curious, are you playing Genesis, or MotBW? The reason I ask, is that in MotBW, I believe the game will auto save at the end of the shard battle you just completed as you once again return to the Astral. While I am not a big fan of constantly reloading a game when things don't go my way (it's actually kinda cheating TBH, although I have succumbed to such temptations myself at times :P), in such a case as this, you could go back and reload the game at this Astral save, and avoid that Oinor conversation. In my first play-through of MotBW, I did in fact reload a couple times (perhaps a few? heh heh) in the Astral when some convos locked me into something I didn't wish to partake in. If you are however playing Genesis, this may not be an option. I actually haven't played Genesis yet (will sometime soon though), but as I understand it, the saving system is not as robust in Genesis, and tends to be a little more Rogue-ish.
I'm playing Genesis. I love the 1990's graphics! Plus I hear the campaign is shorter in MotBW.

I really like the Genesis hardcore aspect, even though I'm at turn 200 in my current shard and just had my first battle lost, argh! No "strategist" achievement for me on this shard now. :( But if I could just roll back to another save, that would spoil the excitement. I've still got the "back in time" option, which I'll use pretty much up to turn 30 or so if I take a chance and blow it with my only hero.

By the way, it worked out for the best talking to Oinor!

Three turns or so in the Astral later, I got a message saying the God of War had had a big battle with Chaos, etc, etc, and now I have an Astral achievement for that. Woo hoo! :) (not that it does me any good other than looking pretty, I think).
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Zoltan999: Hey mikehkd,

Just curious, are you playing Genesis, or MotBW? The reason I ask, is that in MotBW, I believe the game will auto save at the end of the shard battle you just completed as you once again return to the Astral. While I am not a big fan of constantly reloading a game when things don't go my way (it's actually kinda cheating TBH, although I have succumbed to such temptations myself at times :P), in such a case as this, you could go back and reload the game at this Astral save, and avoid that Oinor conversation. In my first play-through of MotBW, I did in fact reload a couple times (perhaps a few? heh heh) in the Astral when some convos locked me into something I didn't wish to partake in. If you are however playing Genesis, this may not be an option. I actually haven't played Genesis yet (will sometime soon though), but as I understand it, the saving system is not as robust in Genesis, and tends to be a little more Rogue-ish.
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mikehkd: I'm playing Genesis. I love the 1990's graphics! Plus I hear the campaign is shorter in MotBW.

I really like the Genesis hardcore aspect, even though I'm at turn 200 in my current shard and just had my first battle lost, argh! No "strategist" achievement for me on this shard now. :( But if I could just roll back to another save, that would spoil the excitement. I've still got the "back in time" option, which I'll use pretty much up to turn 30 or so if I take a chance and blow it with my only hero.

By the way, it worked out for the best talking to Oinor!

Three turns or so in the Astral later, I got a message saying the God of War had had a big battle with Chaos, etc, etc, and now I have an Astral achievement for that. Woo hoo! :) (not that it does me any good other than looking pretty, I think).
Thanks for the input! Am definitely planning on giving Genesis a go sometime in the future. And your right, it definitely would "force" me to play a bit more hardcore than I do with MotBW. While I strive to hardly ever reload, there are times I have, and felt a little guilty, heh heh. Poor AI ain't got that choice ;-)
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mikehkd: I'm running through the campaign as "good", so I thought I'd talk to Oinor about it before selling it to Beleth (well, maybe I'm not all that good!)

Big mistake! Once you talk to Oinor about it, the game locks you into these choices:
- cast the amulet into chaos
- orc alliance
- wish the god of war luck in his battle against the demons

Bummer, no 300 energy for me.
My initial dialogue experiences:
Oinor: if your relationship is one of 'indifference', he will refuse to tell you anything about the amulet because he doesn't "trust" you enough.
Vianta: Her comments have to do with taste
Belith: 300 energy
L'Anseur (Death): no dialogue available