Posted July 28, 2023
Britannia47: Hm, maybe also a bug. But not too bad, it does not block my game and the loot behind the door is not so great. And about protection, yes there is still the normal variant.
I know fighter classes get more attacks per (every other) round, but what means 3/2 (for levels 7 to 12) and 2/1 (from level 13 on) from the bonus attack table?
Are there sufficient magic shops in DQK or should I buy arrows +2 before transfering the party (I hope it works again)?
I have to admit I don't remember this bug the last time I played through (but that was in 2017). One thing I'm wondering about: did you make sure that it was your active character who was bashing, picking, or knocking (i.e. the currently highlighted character)? I'm not sure this is supposed to make a difference when it comes to opening doors, but it can't hurt to check that. You're right, the area, Quazle, is fully optional but can still be fun to finish. (True, I'm a completionist in my games.) I know fighter classes get more attacks per (every other) round, but what means 3/2 (for levels 7 to 12) and 2/1 (from level 13 on) from the bonus attack table?
Are there sufficient magic shops in DQK or should I buy arrows +2 before transfering the party (I hope it works again)?
The multiple attacks per round for warrior types mean that a fighter gets 2 attacks in a single round every other round, interlaced with a single attack per round on the rounds in between, starting at 7th level. The fighter then gets a straight 2 attacks per round, starting at 13th level. Note that while paladins and knights follow the same pattern in attacks per round advancement, rangers have a different pattern, apparently advancing in this ability one level after the other warrior types.
I can't find anything about any magic shops at all in the clue book for The Dark Queen of Krynn. That doesn't necessarily mean there aren't any, as you pointed out there is one is Cekos in Death Knights of Krynn. In general, Dark Queen is notorious for its incredible dearth of magic items, possibly making it the hardest gold box game of all. I would import whatever magic items you can from Death Knights into it. (Just as a repeated warning: you may find the final game in the series particularly challenging, since you indicated you refused to max out your party. The high level games in particular were balanced with the assumption that the player would.)
Post edited July 28, 2023 by ArthurWalden