Posted November 26, 2015
1. Half-Giant Fighter/Psionicist
Serves as the party healer with Lend Health and Cell Adjustment, as well as a strong physical attacker. The logic behind using one as healer is that Lend Health looks like it's stronger than divine healing, while high HP, regen from high CON, and Cell Adjustment compensates for the downsides. Later Psi choices geared toward making her a better fighter offensively and defensively.
(Strictly speaking, might replace Fighter with Ranger (Earth) for very limited magic ability.)
2. Thri-kreen Fighter/Druid (Fire)/Psionicist
Another fighter, this time taking advantage of the thri-kreen's unique traits. Psionics can compensate for poor defense and other thri-kreen limitations and may allow dominate effects later. Also, Enhanced Strength gives 24 strength. Fire gives her Flame Blade and some other useful spells. At higher levels, can help with healing.
3. Halfling Druid (Earth)/Psionicist
Primary divine caster. Earth gives her an attack spell right away and Ironskins later. High Wisdom allows for high chance of Mass Dominate/Disintegrate, as well as more PP and spell slots. Secondary healer, perhaps transitioning to primary later (but poor HP makes Lend Health less attractive here).
4. Half-Elf Fighter/Preserver/Thief (Telepathy)
Fills the thief role, as well as being the party's arcane caster (and hence being particularly useful against larger groups of spellcasters). Telepathy provides Superior Invisibility, which is Int based (although I am not sure if it is really that great) as well as Psionic Blast and Ego Whip.
How does this party look?
Serves as the party healer with Lend Health and Cell Adjustment, as well as a strong physical attacker. The logic behind using one as healer is that Lend Health looks like it's stronger than divine healing, while high HP, regen from high CON, and Cell Adjustment compensates for the downsides. Later Psi choices geared toward making her a better fighter offensively and defensively.
(Strictly speaking, might replace Fighter with Ranger (Earth) for very limited magic ability.)
2. Thri-kreen Fighter/Druid (Fire)/Psionicist
Another fighter, this time taking advantage of the thri-kreen's unique traits. Psionics can compensate for poor defense and other thri-kreen limitations and may allow dominate effects later. Also, Enhanced Strength gives 24 strength. Fire gives her Flame Blade and some other useful spells. At higher levels, can help with healing.
3. Halfling Druid (Earth)/Psionicist
Primary divine caster. Earth gives her an attack spell right away and Ironskins later. High Wisdom allows for high chance of Mass Dominate/Disintegrate, as well as more PP and spell slots. Secondary healer, perhaps transitioning to primary later (but poor HP makes Lend Health less attractive here).
4. Half-Elf Fighter/Preserver/Thief (Telepathy)
Fills the thief role, as well as being the party's arcane caster (and hence being particularly useful against larger groups of spellcasters). Telepathy provides Superior Invisibility, which is Int based (although I am not sure if it is really that great) as well as Psionic Blast and Ego Whip.
How does this party look?