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Downloaded the Keeper Fx patch yesterday for DK 1. Definitely, worth it and it improves the graphics of the game from the dos version.

Crashes occasionally though when I use the possess spell, so I save often.

Otherwise worth the time to install.
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Vomiuts: Downloaded the Keeper Fx patch yesterday for DK 1. Definitely, worth it and it improves the graphics of the game from the dos version.

Crashes occasionally though when I use the possess spell, so I save often.

Otherwise worth the time to install.
Is it a source port? Does it remove dosbox from the equation? Are widescreen resolutions supported?
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Vomiuts: Downloaded the Keeper Fx patch yesterday for DK 1. Definitely, worth it and it improves the graphics of the game from the dos version.

Crashes occasionally though when I use the possess spell, so I save often.

Otherwise worth the time to install.
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EC-: Is it a source port? Does it remove dosbox from the equation? Are widescreen resolutions supported?
From the Project page (http://keeper.lubie.org/html/dk_keeperfx.php):
KeeperFX - Dungeon Keeper Fan Expansion
The problem with remaking games is that usually the remakes are abandoned at some stage and never finished. This means that all the work put into such remake is lost, as it usually isn't finished enoughly to be used. Making games requires lots of time, and often volunteers do not have enough will to finish the project. Bearing this in mind, I've decided I won't try to remake the game from start. Instead, I've learned binary formats of EXE and DLL files, and modified the Dungeon Keeper executable file to become a DLL. With my new DLL, I was able to create very simple executable file which may be used as complete code to run the game. Now I'm incrementally rewriting DK; functions which are not yet rewritten are called from the DLL, so the project functions like whole game, even tho it wasn't completely rewritten yet. Many functions are already rewritten and fixed. Structure of the code allows to take advantages of every rewritten part, by fixing bugs and making new functions. The project is open-source, and its code is downloadable here.

tl;dr: It's in the intermediate step of a binary fixed original DKI, on the way to a full blown remake and should therefore include somewhen your requested features.
Post edited July 23, 2012 by shaddim
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shaddim: --
Gotcha. Thanks!
Is it still being developed?
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NightK: Is it still being developed?
Yes, development is still going strong. Latest SVN commit was on January 5th 2013.