Posted March 20, 2021
This patch makes planting spies cheaper, makes radar find planets and gates quicker, decreases the death cost so it's harder to get an economic loss, and improves a lot of other more minor issues, mostly balance or UI related.
0.840 change list:
* halved cost of planting spies
* doubled initial radar range for planets and gates
* now additional radar is worth 3x for finding planets and gates
* no longer have a max radar range for planets and gates
* increased GroundTrapDelayMult from 0.2 to 0.4 (traps in space will take longer to trigger)
* jump gate price is now the lowest race price instead of the average
* clone cost now 20% cheaper (takes more deaths to get to an economic loss)
* can now click on race names in system/sector maps to talk to that race
* can now highlight race name on system/sector maps to get race info
* now components on the "ground" will display in a larger font if a type of component that you are currently using
* tech drops should no longer be below the level of the spawner
* greatly increased chances of a destroyed asteroid dropping resources that are useful to races
* increased nexus HealthMult from 3.0 to 5.0
* halved nexus spawn chances
* increased HappyEgoChanceMult from 3.0 to 5.0 (happy crew level up faster)
* decreased MadEgoChanceMult from 1.0 to 0.25 (unhappy crew level up slower)
* increased chip spawn chance from 2.5 to 3.5
* fixed some data not getting reset on client when abandoning a sector
* marked new weapons as not being used for tech
* fast charge shields, swarm missiles, and light missiles can no longer be tech
* doubled ancient recharge station buff time
* made Nexus buffs more powerful
* added helm as an OR requirement for escape pods
* decreased space junk health from 5-10 to 2-4 per level
* updated diplomatic win highlight text to mention new medium reward chest reward
* now get modifier icon when highlighting on system/sector map
* now make sure player has met at least one of the races in question when message is sent about a rejected peace treaty offer
* added effect to Talon Nexus buff
* added effect to Legion Nexus buff
* added effect to Overlord Nexus buff
* added a tip that happy crew level up faster
* added 6 more trait spots on relation diplomacy screen since temporary resources can add a lot
* fixed Swarm Projectiles saying 0.3% chance when it should be 25% (just a display issue)
* fixed highlight issue on player status effect icons when ui_scale is not 1.0
* clone cost now has commas when necessary
* formated economic win highlight text better
* added info on how the Drox guild gets paid in economic loss highlight text
* rate info in race description will now use commas if needed
* fixed BlessingBarrage translation not working
* changed coloring of not meeting part of an OR requirement from red to yellow
0.840 change list:
* halved cost of planting spies
* doubled initial radar range for planets and gates
* now additional radar is worth 3x for finding planets and gates
* no longer have a max radar range for planets and gates
* increased GroundTrapDelayMult from 0.2 to 0.4 (traps in space will take longer to trigger)
* jump gate price is now the lowest race price instead of the average
* clone cost now 20% cheaper (takes more deaths to get to an economic loss)
* can now click on race names in system/sector maps to talk to that race
* can now highlight race name on system/sector maps to get race info
* now components on the "ground" will display in a larger font if a type of component that you are currently using
* tech drops should no longer be below the level of the spawner
* greatly increased chances of a destroyed asteroid dropping resources that are useful to races
* increased nexus HealthMult from 3.0 to 5.0
* halved nexus spawn chances
* increased HappyEgoChanceMult from 3.0 to 5.0 (happy crew level up faster)
* decreased MadEgoChanceMult from 1.0 to 0.25 (unhappy crew level up slower)
* increased chip spawn chance from 2.5 to 3.5
* fixed some data not getting reset on client when abandoning a sector
* marked new weapons as not being used for tech
* fast charge shields, swarm missiles, and light missiles can no longer be tech
* doubled ancient recharge station buff time
* made Nexus buffs more powerful
* added helm as an OR requirement for escape pods
* decreased space junk health from 5-10 to 2-4 per level
* updated diplomatic win highlight text to mention new medium reward chest reward
* now get modifier icon when highlighting on system/sector map
* now make sure player has met at least one of the races in question when message is sent about a rejected peace treaty offer
* added effect to Talon Nexus buff
* added effect to Legion Nexus buff
* added effect to Overlord Nexus buff
* added a tip that happy crew level up faster
* added 6 more trait spots on relation diplomacy screen since temporary resources can add a lot
* fixed Swarm Projectiles saying 0.3% chance when it should be 25% (just a display issue)
* fixed highlight issue on player status effect icons when ui_scale is not 1.0
* clone cost now has commas when necessary
* formated economic win highlight text better
* added info on how the Drox guild gets paid in economic loss highlight text
* rate info in race description will now use commas if needed
* fixed BlessingBarrage translation not working
* changed coloring of not meeting part of an OR requirement from red to yellow