eiapopeia86: Guten Abend.
I for one think that the player, who is the only one knowing what mood he is in when he starts playing, should be
allowed to choose what three buttons for his favourite Tasks he will have in the top right corner of his screen.
I cannot stand the compatible/incompatible tiles thingy, and never play it because I have not grasped how it works, and
it fills the place of another more pleasant task. I would rather play for the 200-tiles-unrotated of Bear VI when I feel like
doing so and it's not there ! (I have two hundred and twenty hours of your game in my game-bag, just on Dorfromantik. I find it mesmerizing !
Therefore, I am fairly likely to know what I am talking about. Besides, which is utterly irrelevant, I am a retired French
academic on the wrong side of seventy-five, who only play any games just by myself.)
Hey there,
the challenges are a hotly discussed topic internally. Currently, we see them as 'random modifiers' to your gameplay, giving you something to concentrate on, if you so wish. However, we are aware the players would like a little more agency.
As for the compatibility / 'perfect' tiles, that's on us. We are not doing as good a job explaining the mechanic as we should and we plan to rectify that, but a tutorial rework likely will only come with full release due to potential other changes requiring tutorial support.
Basically, matching edges, so trees being placed next to trees for example, is what that particular one is about. The exception are our "Lake" tiles which also can be matched with plain grass.