Posted September 29, 2021
high rated
In this Thread, you will be able to find all Patch Notes for Updates to the Master Branch.
C denotes items added due to community feedback.
Version 1.0 Changelog
Custom Mode
* Added new Game Mode: Custom Mode
* Start a new game in custom mode to open the configuration screen, where you can customize element probabilities and rules
* C Deterministic seed: The first part (first 6 digits) of the configuration string displayed in the configuration screen determines the order of generated tiles. This enables you to compete with others on the exact same map.
* C Copy and paste the configuration string to share your setup with others - the seed determining the tile generation order as well as all custom defined rules and element probabilities
* C Implemented customizable rules are: tile stack height, tile limit, quest probability, quest difficulty, flag quest probability, landscape density
Quick Mode
* Added new Game Mode: Quick Mode
* Play quick sessions of Dorfromantik with a tile limit of 75 tiles
Hard Mode
* Added new Game Mode: Hard Mode
* For experienced Dorfromantik players looking for a new challenge
* Fewer quests, steeper difficulty curve and more complex tiles
Monthly Mode
* Added new Game Mode: Monthly Mode
* Play a new seed and custom configuration every month and compete with others to master
* Monthly challenge for April 2022: Extended Quick Mode with a tile limit of 150 tiles and a fixed seed, so the same tiles for everyone
Dynamic World Loading
* C Asynchronous save game loading, watch the world being created while it's loading
* C Added "Fast Load" button to loading screen to load the world faster but without watching it
Challenge System Improvements
* C All challenges are now permanently active
* Challenges are displayed In-game sorted by their completion ratio
* Click on a challenge in the reward screen or In-game to pin it, displaying it before other (unpinned) challenges regardless of its completion ratio
Music & Sounds
* C Added 6 new music tracks by Laryssa Okada, OnlySound and pygoscelis
* Added or improved sound effects for many In-game actions: Undo, creative mode tools, perfect placement, flag spawn, and more!
* Reduced silence between music tracks
UX Improvements
* C Creative Mode: Added "Generate Matching Tile" tool. Use this tool and select a tile slot to generate a tile that perfectly fits all its surrounding edges
* C Added "Run in Background" toggle to Settings > Other
* C Added "Highlight Matching edges" toggle to Settings > Other
Performance
* C Improved performance of highlighting big groups (also performance of rotating a tile while connected to a highlighted group)
* Improved loading time & memory usage for maps with large tile stacks
Polishing
* Added new perfect placement feedback effect
* Added animations and particle effects to creative mode tools
* Added particle effect for Undo
* Improved feedback for all buttons
Clarity
* Improved score explanation phase in tutorial
* C Added phase explaining perfect placements in tutorial
* Improved tutorial ending
* Added tooltips to all custom rules in Custom Mode, to menu tabs, buttons, some settings
* Changed tooltip priority order - setting Tooltips to "Basic" in the settings menu will only display menu & UI tooltips, setting it to "Detailed" will also display In-game tooltips (e.g. while hovering over Quest bubbles)
UI Overhaul
* C Reworked the game mode selection & save game screen
* New and unified button & icon graphics and behaviour
* Display current game mode in main menu, only display Highscore & rank if the current gamemode has them
* Reworked sliders & dropdowns
* Updated tutorial section in game mode selection screen
* Redesigned stats display
* Redesigned Game Over screen
* Unified layouts & translucent backgrounds throughout the entire game
Leaderboards
* Added leaderboards for Quick Mode, Hard Mode, Monthly Mode
* Added new Classic Mode leaderboard for all games started in version 1.0.5 or later
* Added Classic Mode [pre 1.0] leaderboard for games started before 1.0.5
* C The previous "Early Access" leaderboard will be archived and entries can no longer be added
Bugfixes
* C Fixed challenges getting registered multiple times and not getting unregistered when switching between savegames. This could result in challenge fulfilled effects being triggered multiple times, but also in other faulty behaviour, like tiles not being placed but counting for score
* C Fixed preplaced tile quests not triggering immediately when directly fulfilled or failed while the preplaced tile is connected
* C Fixed issue caused when undoing a turn where a new challenge was unlocked
* C Fully completed challenges are no longer displayed In-game (only during the session in which they were completed)
* C Fixed Russian Tile Stack tooltip translation
* C Fixed Tile Slots not reappearing when connecting a preplaced tile and undoing the connection
* C Fixed boats & trains no longer emitting smoke when enabling / disabling biomes
* Fixed tutorial getting stuck when opening the menu while in the "Quest Failed" phase
* C Undo now also resets the tile rotation, so it no longer breaks the Heavy Weight challenge
Other
* Added field quest tile (2A) with two field edges
* Improved visual variety of forests in the Standard biome, as well as villages in the Lavender biome
* Added perfect placement ratio to In-game stats. It displays which percentage of fully surrounded tiles on the map are perfect placements
* C Updated translations for all languages
* Water train stations now also spawn if Champion 1 hasn't been completed yet
C denotes items added due to community feedback.
Version 1.0 Changelog
Custom Mode
* Added new Game Mode: Custom Mode
* Start a new game in custom mode to open the configuration screen, where you can customize element probabilities and rules
* C Deterministic seed: The first part (first 6 digits) of the configuration string displayed in the configuration screen determines the order of generated tiles. This enables you to compete with others on the exact same map.
* C Copy and paste the configuration string to share your setup with others - the seed determining the tile generation order as well as all custom defined rules and element probabilities
* C Implemented customizable rules are: tile stack height, tile limit, quest probability, quest difficulty, flag quest probability, landscape density
Quick Mode
* Added new Game Mode: Quick Mode
* Play quick sessions of Dorfromantik with a tile limit of 75 tiles
Hard Mode
* Added new Game Mode: Hard Mode
* For experienced Dorfromantik players looking for a new challenge
* Fewer quests, steeper difficulty curve and more complex tiles
Monthly Mode
* Added new Game Mode: Monthly Mode
* Play a new seed and custom configuration every month and compete with others to master
* Monthly challenge for April 2022: Extended Quick Mode with a tile limit of 150 tiles and a fixed seed, so the same tiles for everyone
Dynamic World Loading
* C Asynchronous save game loading, watch the world being created while it's loading
* C Added "Fast Load" button to loading screen to load the world faster but without watching it
Challenge System Improvements
* C All challenges are now permanently active
* Challenges are displayed In-game sorted by their completion ratio
* Click on a challenge in the reward screen or In-game to pin it, displaying it before other (unpinned) challenges regardless of its completion ratio
Music & Sounds
* C Added 6 new music tracks by Laryssa Okada, OnlySound and pygoscelis
* Added or improved sound effects for many In-game actions: Undo, creative mode tools, perfect placement, flag spawn, and more!
* Reduced silence between music tracks
UX Improvements
* C Creative Mode: Added "Generate Matching Tile" tool. Use this tool and select a tile slot to generate a tile that perfectly fits all its surrounding edges
* C Added "Run in Background" toggle to Settings > Other
* C Added "Highlight Matching edges" toggle to Settings > Other
Performance
* C Improved performance of highlighting big groups (also performance of rotating a tile while connected to a highlighted group)
* Improved loading time & memory usage for maps with large tile stacks
Polishing
* Added new perfect placement feedback effect
* Added animations and particle effects to creative mode tools
* Added particle effect for Undo
* Improved feedback for all buttons
Clarity
* Improved score explanation phase in tutorial
* C Added phase explaining perfect placements in tutorial
* Improved tutorial ending
* Added tooltips to all custom rules in Custom Mode, to menu tabs, buttons, some settings
* Changed tooltip priority order - setting Tooltips to "Basic" in the settings menu will only display menu & UI tooltips, setting it to "Detailed" will also display In-game tooltips (e.g. while hovering over Quest bubbles)
UI Overhaul
* C Reworked the game mode selection & save game screen
* New and unified button & icon graphics and behaviour
* Display current game mode in main menu, only display Highscore & rank if the current gamemode has them
* Reworked sliders & dropdowns
* Updated tutorial section in game mode selection screen
* Redesigned stats display
* Redesigned Game Over screen
* Unified layouts & translucent backgrounds throughout the entire game
Leaderboards
* Added leaderboards for Quick Mode, Hard Mode, Monthly Mode
* Added new Classic Mode leaderboard for all games started in version 1.0.5 or later
* Added Classic Mode [pre 1.0] leaderboard for games started before 1.0.5
* C The previous "Early Access" leaderboard will be archived and entries can no longer be added
Bugfixes
* C Fixed challenges getting registered multiple times and not getting unregistered when switching between savegames. This could result in challenge fulfilled effects being triggered multiple times, but also in other faulty behaviour, like tiles not being placed but counting for score
* C Fixed preplaced tile quests not triggering immediately when directly fulfilled or failed while the preplaced tile is connected
* C Fixed issue caused when undoing a turn where a new challenge was unlocked
* C Fully completed challenges are no longer displayed In-game (only during the session in which they were completed)
* C Fixed Russian Tile Stack tooltip translation
* C Fixed Tile Slots not reappearing when connecting a preplaced tile and undoing the connection
* C Fixed boats & trains no longer emitting smoke when enabling / disabling biomes
* Fixed tutorial getting stuck when opening the menu while in the "Quest Failed" phase
* C Undo now also resets the tile rotation, so it no longer breaks the Heavy Weight challenge
Other
* Added field quest tile (2A) with two field edges
* Improved visual variety of forests in the Standard biome, as well as villages in the Lavender biome
* Added perfect placement ratio to In-game stats. It displays which percentage of fully surrounded tiles on the map are perfect placements
* C Updated translations for all languages
* Water train stations now also spawn if Champion 1 hasn't been completed yet
Post edited April 28, 2022 by Toukana_Dom