It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Dear Dorfromantik Team, thanks a lot for a nice game!

I wonder, whether you have thought about adding the following features:

1) Undo-Activity => every x.000 points, you gain 1 "undo activity" that you can use/collect and play out when necessary

2) Swap-Activity => every x.000 points, you gain 1 "swap activity", i.e. you can exchange the current tile with a tile that is already placed somewhere on the board
=> option 1: no re-calculation of your score based on the new tile, i.e. you just benefit from receiving a tile that you desperately need to fulfil a task somewhere else on the board (and/or to make one existing spot on the board actually look nice :-) )
=> option 2: re-calculate the whole thing (which might be more tricky) but could be an option to fulfil tasks that would otherwise not be possible to solve (join two big forest areas by the right tile) or which had been screwed up before (like you connected more than the exact number of rail tracks and can heal that by swapping a tile

3) Screenshot galery, i.e. provide a snapshot-button that saves the current view automatically to an ingame galery. can be exported as file from there (I know, you could do that with different tools // hotkeys, so more like a "nice to have")

... feel free to add / comment...
Hi, first of all thanks for this awesome game! I rarely bought an in dev game, but I was totally convinced by the "what it does not offer" list :) and it's really cute and relaxing, it perfectly fits the expectations!

I like the feature wishlist section, may I add two more?

4) custom controls section, some choices seemed to me a bit strange, for example I'd prefer to move the map with RMB, instead of using LMB for everything, which sometimes leads to a wrong piece placement. Maybe someone has different habits too...

5) touch support! This game for mood and mechanics is perfect for Windows touch-based PCs (I have a Surface). Some old games (Civ IV or even the first Tropico!) work automatically, as the touch is translated to a mouse click by the hardware itself, but with some new games (like this) the touch doesn't work, it's just like a mouse hover. As an example, Cultist Simulator HAD touch support and suddenly lose it, I contacted the Cultist guys and they told me that they switched to a new Unity input system and needed to handle non-mouse inputs again. Maybe this is the same case.
(6) It may be a small feature in the grand scheme of things, but i'd like to see a little counter to show how many tiles we have placed on the board/map. Like, did I get a better score with fewer tiles?
avatar
Dippi80: 5) touch support!
Thats something I would like to have too
The banners with quest tile count stand in the way when I want to carefully check edges so I can do perfect placements. Maybe hide them while using TAB key as well as GUI elements? Rotation is a clumsy workaround.

also less leaned view (more from top) would be useful for that purpose.